Method | Description | |
---|---|---|
getFreeCameraPosition ( ) : Vector3 | ||
isFreeCameraEnabled ( ) : bool | ||
resetCameraTransform ( ) : void | ||
setFreeCameraEnabled ( bool enabled ) : void | ||
setFreeCameraPosition ( Vector3 pos, Vector3 rot ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
followTarget ( float deltaTime ) : void |
Method | Description | |
---|---|---|
DisableMeshRendererOnTarget ( ) : void | ||
EnableMeshRendererOnTarget ( ) : void | ||
OnDisable ( ) : void | ||
activateBenjamin ( ) : IEnumerator | ||
handleRotationMovement ( ) : void | ||
handleZoomInput ( ) : void | ||
rotationOverflow ( ) : bool |
protected followTarget ( float deltaTime ) : void | ||
deltaTime | float | |
return | void |
public setFreeCameraEnabled ( bool enabled ) : void | ||
enabled | bool | |
return | void |
public setFreeCameraPosition ( Vector3 pos, Vector3 rot ) : void | ||
pos | Vector3 | |
rot | Vector3 | |
return | void |