Property | Type | Description | |
---|---|---|---|
inst | FXMakerEffect, | ||
m_CurrentEffectRoot | GameObject | ||
m_DefaultEmptyPrefab | GameObject | ||
m_DefaultLegacyPrefab | GameObject | ||
m_DefaultPlanePrefab | GameObject | ||
m_DefaultShurikenPrefab | GameObject |
Property | Type | Description | |
---|---|---|---|
m_DefaultProjectName | string | ||
m_EditingName | string | ||
m_EffectContents | GUIContent[] | ||
m_EffectListScrollPos | Vector2 | ||
m_EffectPrefabs | GameObject[] | ||
m_GroupFolderContents | GUIContent[] | ||
m_LoadDirectory | string | ||
m_ProjectFolerContents | GUIContent[] | ||
m_bChangePrefab | bool | ||
m_bMinimize | bool | ||
m_bMinimizeAll | bool | ||
m_bProcessDelSprite | bool | ||
m_bProcessDelete | bool | ||
m_bShowNewMenuPopup | bool | ||
m_bShowRightMenuPopup | bool | ||
m_nCameraAngleXIndex | int | ||
m_nCameraAngleYIndex | int | ||
m_nEffectCount | int | ||
m_nEffectIndex | int | ||
m_nGroupCount | int | ||
m_nGroupIndexs | int[] | ||
m_nIndexRightMenuPopup | int | ||
m_nMaxObjectColumn | float | ||
m_nProjectCount | int | ||
m_nProjectIndex | int | ||
m_nScrollColumn | int |
Method | Description | |
---|---|---|
GetProjectContents ( ) : GUIContent[] | ||
GetRect_Group ( ) : Rect | ||
GetWindowRect ( ) : Rect | ||
IsReadOnlyFolder ( ) : int | ||
LoadProject ( ) : void | ||
LoadProject ( string defaultEffectPath ) : void | ||
RenameCurrentPrefab ( string newName ) : void | ||
SaveProject ( ) : bool | ||
SaveProject ( bool bClickSaveButton ) : bool | ||
SetChangePrefab ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
BuildContents ( ) : void | ||
ChangeActiveState ( GameObject oriEffectObject ) : void | ||
CheckNewMenu ( ) : void | ||
CheckRightMenu ( ) : void | ||
ClonePrefab ( ) : void | ||
CopyPrefab ( ) : void | ||
CutPrefab ( ) : void | ||
ExportPrefab ( bool bAllExport ) : void | ||
FXMakerEffect ( ) : UnityEngine | ||
GetCurrentDirPath ( ) : string | ||
GetGroupIndex ( ) : int | ||
GetGroupIndex ( int nProjectIndex ) : int | ||
IsReadOnlyFolder ( string name ) : bool | ||
LoadEffectFolder ( string selectPrefabPath ) : int | ||
LoadGroup ( int nProjectIndex, int nGroupIndex, string groupName ) : bool | ||
NewPrefab ( NEW_TYPE newType ) : void | ||
OnEnable ( ) : void | ||
OnGUI ( ) : void | ||
PastePrefab ( ) : void | ||
PingPrefab ( ) : void | ||
SelectToolbar ( int nProjectIndex, int nGroupIndex, int nEffectIndex ) : void | ||
SelectToolbar ( int nProjectIndex, int nGroupIndex, string EffectPrefabPath ) : void | ||
SelectToolbar ( int nProjectIndex, string groupName, string EffectPrefabPath ) : void | ||
SetActiveEffect ( int nEffectIndex ) : void | ||
SetCurrentEffectPrefab ( GameObject setPrefab ) : void | ||
SetGroupIndex ( int nIndex ) : void | ||
ShowNewMenu ( ) : void | ||
ShowRightMenu ( int nObjectIndex, bool bSelected ) : void | ||
SpritePrefab ( ) : void | ||
Start ( ) : void | ||
ThumbPrefab ( ) : void | ||
Update ( ) : void | ||
winEffectList ( int id ) : void | ||
winMenuToolbar ( int id ) : void | ||
winTopRight ( int id ) : void |
public LoadProject ( string defaultEffectPath ) : void | ||
defaultEffectPath | string | |
return | void |
public RenameCurrentPrefab ( string newName ) : void | ||
newName | string | |
return | void |
public SaveProject ( bool bClickSaveButton ) : bool | ||
bClickSaveButton | bool | |
return | bool |
public GameObject m_DefaultShurikenPrefab | ||
return | GameObject |
protected GUIContent[] m_GroupFolderContents | ||
return | GUIContent[] |
protected GUIContent[] m_ProjectFolerContents | ||
return | GUIContent[] |