Property | Type | Description | |
---|---|---|---|
Camera | Camera | ||
CanJump | bool | ||
Gravity | float | ||
InAirControlAcceleration | float | ||
JumpHeight | float | ||
RotateSpeed | float | ||
RunSpeed | float | ||
SpeedSmoothing | float | ||
TrotAfterSeconds | float | ||
TrotSpeed | float | ||
WalkSpeed | float | ||
idleAnimation | |||
jumpAnimationSpeed | float | ||
jumpPoseAnimation | |||
landAnimationSpeed | float | ||
runAnimation | |||
runMaxAnimationSpeed | float | ||
trotMaxAnimationSpeed | float | ||
walkAnimation | |||
walkMaxAnimationSpeed | float |
Method | Description | |
---|---|---|
ApplyGravity ( ) : void | ||
ApplyJumping ( ) : void | ||
Awake ( ) : void | ||
CalculateJumpVerticalSpeed ( float targetJumpHeight ) : float | ||
DidJump ( ) : void | ||
GetDirection ( ) : Vector3 | ||
GetLockCameraTimer ( ) : float | ||
GetSpeed ( ) : float | ||
HasJumpReachedApex ( ) : bool | ||
IsGrounded ( ) : bool | ||
IsGroundedWithTimeout ( ) : bool | ||
IsJumping ( ) : bool | ||
IsMoving ( ) : bool | ||
IsMovingBackwards ( ) : bool | ||
OnControllerColliderHit ( |
||
Reset ( ) : void | ||
Update ( ) : void | ||
UpdateSmoothedMovementDirection ( ) : void |
public AnimationClip,UnityEngine idleAnimation | ||
return |
public AnimationClip,UnityEngine jumpPoseAnimation | ||
return |
public AnimationClip,UnityEngine runAnimation | ||
return |
public AnimationClip,UnityEngine walkAnimation | ||
return |