C# Class ControlPoint, UnitySpritesAndBones

Inheritance: IObject, Node
显示文件 Open project: Banbury/UnitySpritesAndBones Class Usage Examples

Public Properties

Property Type Description
getMeshSnapShot bool

Public Methods

Method Description
CreateControlPoints ( SkinnedMeshRenderer skin ) : void
GetMeshSnapshot ( ) : void
LateUpdate ( ) : void
OnDrawGizmos ( ) : void
Rename ( ) : void
ResetPosition ( ) : void
Start ( ) : void

Method Details

CreateControlPoints() public static method

public static CreateControlPoints ( SkinnedMeshRenderer skin ) : void
skin SkinnedMeshRenderer
return void

GetMeshSnapshot() public method

public GetMeshSnapshot ( ) : void
return void

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

Rename() public method

public Rename ( ) : void
return void

ResetPosition() public method

public ResetPosition ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Property Details

getMeshSnapShot public_oe property

public bool getMeshSnapShot
return bool