Property | Type | Description | |
---|---|---|---|
facingRight | bool | ||
lineCastDistance | float | ||
lineOfSight | |||
moveDuration | float | ||
pause | bool | ||
pauseDuration | float | ||
periodicPause | bool | ||
speedChasing | float | ||
speedChasingDefault | float | ||
speedNormal | float | ||
speedNormalDefault | float |
Method | Description | |
---|---|---|
FlipEnemy ( ) : void | ||
KillPlayer ( ) : void | ||
LateUpdate ( ) : void | ||
MoveTurn ( float speed ) : void | ||
OnTriggerEnter2D ( |
||
PauseEnemy ( ) : void | ||
Start ( ) : void | ||
StartMovement ( ) : IEnumerator | ||
UnpauseEnemy ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CheckForPlayer ( ) : bool |
public OnTriggerEnter2D ( |
||
col | ||
return | void |
public LineRenderer,UnityEngine lineOfSight | ||
return |