Property | Type | Description | |
---|---|---|---|
BoxVec | Vector2 | ||
CheckPointMatsCount | int[] | ||
CrystalPrefab | GameObject | ||
Demons | GameObject[] | ||
Died | bool | ||
Dir | Vector2 | ||
Dying | bool | ||
FacingRight | bool | ||
ForceMult | float | ||
GroundedEnds | Transform[] | ||
HoldingImp | string | ||
IgnorePlayerLayer | LayerMask | ||
ImpThrowCam | Camera | ||
ImpsKilled | int | ||
KilledEnemies | List |
||
PlayerPrefab | GameObject | ||
ShiftLeft | KeyCode, | ||
ShiftRight | KeyCode, | ||
Summon | KeyCode, | ||
TimesPlayerDied | int | ||
activeCheckpoint | GameObject | ||
altarActivateSound | |||
checkMasks | LayerMask | ||
checkWallDist | float | ||
climb | KeyCode | ||
crystalFizzleSound | AudioClip | ||
crystalPickupSound | AudioClip | ||
currentMats | int[] | ||
fallCheck | float | ||
grabButton | KeyCode | ||
jumpspeed | int | ||
killSelf | KeyCode | ||
modifier | KeyCode | ||
mouseDelay | bool | ||
playerImpFogSound | AudioClip | ||
playerPlayerFogSound | AudioClip | ||
selected | int | ||
speed | int | ||
wallMasks | LayerMask | ||
whatIsGrounded | LayerMask |
Method | Description | |
---|---|---|
ConvertVector3 ( Vector3 prefix, float x, float y, float z ) : Vector3 | ||
GrabImp ( |
||
OnCollisionEnter2D ( Collision2D other ) : void | ||
OnCollisionExit2D ( Collision2D other ) : void | ||
OnDeath ( ) : void | ||
OnTriggerEnter2D ( |
||
OnTriggerExit2D ( |
||
Start ( ) : void | ||
ThrowImp ( float FM ) : void | ||
Update ( ) : void | ||
checkMaterials ( ) : bool | ||
onGround ( ) : bool | ||
pickUpMat ( GameObject pickUp ) : void | ||
summon ( bool Grab ) : void |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Flip ( ) : void | ||
OnDrawGizmos ( ) : void |
public ConvertVector3 ( Vector3 prefix, float x, float y, float z ) : Vector3 | ||
prefix | Vector3 | |
x | float | |
y | float | |
z | float | |
return | Vector3 |
public GrabImp ( |
||
imp | ||
return | void |
public OnCollisionEnter2D ( Collision2D other ) : void | ||
other | Collision2D | |
return | void |
public OnCollisionExit2D ( Collision2D other ) : void | ||
other | Collision2D | |
return | void |
public OnTriggerEnter2D ( |
||
other | ||
return | void |
public OnTriggerExit2D ( |
||
other | ||
return | void |
public pickUpMat ( GameObject pickUp ) : void | ||
pickUp | GameObject | |
return | void |
public static int[] CheckPointMatsCount | ||
return | int[] |
public static GameObject activeCheckpoint | ||
return | GameObject |
public AudioClip,UnityEngine altarActivateSound | ||
return |