Property | Type | Description | |
---|---|---|---|
boneMaterial | Material | ||
leftHandClosed | bool | ||
leftHandPos | Vector3 | ||
oculus | GameObject |
Method | Description | |
---|---|---|
RefreshBodyObject ( Body body, GameObject bodyObject ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CreateBodyObject ( ulong trackingID ) : GameObject | ||
GetRotationForJoints ( Windows, startJoint, Windows, endJoint ) : Quaternion | ||
GetVector3FromJoint ( Windows, joint ) : Vector3 |
public RefreshBodyObject ( Body body, GameObject bodyObject ) : void | ||
body | Body | |
bodyObject | GameObject | |
return | void |