Property | Type | Description | |
---|---|---|---|
debugStatements | bool | ||
hideDist | float | ||
huntT | float | ||
message | string | ||
range | float | ||
state | string | ||
swimA | float | ||
swimF | float | ||
swimT | float | ||
vel | float |
Method | Description | |
---|---|---|
OnParticleCollision ( GameObject o ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
attack ( ) : void | ||
fixRotation ( Vector3 heading, Vector3 target ) : void | ||
follow ( ) : void | ||
patrol ( ) : void | ||
sneek ( ) : void |
Method | Description | |
---|---|---|
angleBetween ( Vector3 from, Vector3 to, string axis ) : float |
public OnParticleCollision ( GameObject o ) : void | ||
o | GameObject | |
return | void |
public fixRotation ( Vector3 heading, Vector3 target ) : void | ||
heading | Vector3 | |
target | Vector3 | |
return | void |