Property | Type | Description | |
---|---|---|---|
caster | Character, | ||
skillLength | float |
Property | Type | Description | |
---|---|---|---|
delayedTarget | Character, | ||
impactTime | float | ||
targetPosition | Vector3 |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
animateAttack ( ) : void | ||
canFinishAttack ( ) : bool | ||
finishAttack ( ) : void | ||
rayCast ( ) : void | ||
setCaster ( Character, caster ) : void | ||
skillStart ( ) : void | ||
useSkill ( ) : void |
Method | Description | |
---|---|---|
applyAttackDamage ( Character, delayedTarget, DamageType, type ) : IEnumerator |
public setCaster ( Character, caster ) : void | ||
caster | Character, | |
return | void |