Property | Type | Description | |
---|---|---|---|
_io | SkillIO, | ||
_targetSettings | TargetSettings[], | ||
applicationEffects | StatEffectGroup, | ||
canCancelWaypoints | bool | ||
delay | Formula, | ||
delayedApplicationUsesOriginalPosition | bool | ||
maxWaypointDistanceF | Formula, | ||
multiTargetMode | MultiTargetMode | ||
scheduledEffects | StatEffectGroup, | ||
targetEffects | StatEffectGroup[], | ||
turnToFaceTarget | bool | ||
waypointsAreIncremental | bool |
Property | Type | Description | |
---|---|---|---|
doubleClickThreshold | float | ||
firstClickTime | float | ||
indicatorKeyboardMoveThreshold | float | ||
lastIndicatorKeyboardMove | float | ||
nodeCount | int | ||
probe | CharacterController |
Method | Description | |
---|---|---|
ActivateSkill ( ) : void | ||
ApplyCurrentTarget ( ) : void | ||
ApplySkill ( ) : void | ||
ApplySkillToTargets ( Vector3 start = null ) : void | ||
Cancel ( ) : void | ||
CancelEffectPreview ( ) : void | ||
CharacterFacingForTarget ( Target, t ) : Quaternion | ||
ConfirmDelayedSkillTarget ( TargetOption tgo ) : void | ||
ConfirmationDenied ( ) : void | ||
DeactivateSkill ( ) : void | ||
DelayedApply ( Vector3 start, List |
||
EffectFacingForTarget ( Target, t ) : Quaternion | ||
EffectPositionForTarget ( Target, t ) : Vector3 | ||
FaceDirection ( Quaternion q ) : void | ||
FaceDirection ( float ang ) : void | ||
FindPerApplicationCharacterTargets ( ) : void | ||
HasTargetingMode ( TargetingMode tm ) : bool | ||
ImmediatelyPickFacing ( Quaternion f ) : void | ||
ImmediatelyPickSubregion ( int subregionIndex ) : void | ||
IncrementalApplyCurrentTarget ( ) : void | ||
IncrementalCancel ( ) : void | ||
Pick ( PathNode, pn ) : void | ||
Pick ( Vector3 p ) : void | ||
PickFacing ( Quaternion f ) : void | ||
PickFacing ( float angle ) : void | ||
PickSubregion ( int subregionIndex ) : void | ||
PresentMoves ( ) : void | ||
Reset ( ) : void | ||
Start ( ) : void | ||
TargetFacingForTarget ( Target, t ) : Quaternion | ||
TargetPositionForTarget ( Target, t ) : Vector3 | ||
TemporaryApplyCurrentTarget ( ) : void | ||
TentativePick ( PathNode, pn ) : void | ||
TentativePick ( Vector3 p ) : void | ||
TentativePickFacing ( Quaternion f ) : void | ||
TentativePickFacing ( float angle ) : void | ||
TentativePickSubregion ( int subregionIndex ) : void | ||
UnwindPath ( int nodes = 1 ) : void | ||
UnwindToLastWaypoint ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ActivateTargetCustom ( ) : void | ||
CancelTargetCustom ( ) : void | ||
CreateOverlay ( ) : void | ||
DeactivateTargetCustom ( ) : void | ||
DestIsBacktrack ( Vector3 newDest ) : bool | ||
ExecutePathTo ( PathNode, pn ) : void | ||
GetPresentedActionTiles ( ) : PathNode[], | ||
GetValidActionTiles ( ) : PathNode[], | ||
ImmediatelyApplyTarget ( Target, t, TargetSettings, ts ) : void | ||
ImmediatelyExecutePathTo ( PathNode, pn ) : void | ||
IncrementalExecutePathTo ( PathNode, pn ) : void | ||
LastTargetPushed ( ) : void | ||
PopTarget ( ) : void | ||
PresentMovesCustom ( ) : void | ||
PushTarget ( ) : void | ||
RegisterPathPoint ( PathNode, endOfPath ) : void | ||
ResetActionSkill ( ) : void | ||
ResetPosition ( ) : void | ||
ResetSkill ( ) : void | ||
ResetToInitialPosition ( ) : void | ||
ResetToInitialPositionCustom ( ) : void | ||
SubregionContaining ( Vector3 p ) : int | ||
TemporaryApplyTarget ( Target, t, TargetSettings, ts ) : void | ||
TemporaryExecutePathTo ( PathNode, pn ) : void | ||
UpdateCancel ( ) : void | ||
UpdateGridSelection ( ) : void | ||
UpdateOverlayNextFrame ( ) : IEnumerator | ||
UpdateOverlayParameters ( ) : void | ||
UpdatePickOrPath ( ) : void | ||
UpdateTarget ( ) : void | ||
UpdateTargetCustom ( ) : void |
public ApplySkillToTargets ( Vector3 start = null ) : void | ||
start | Vector3 | |
return | void |
public CharacterFacingForTarget ( Target, t ) : Quaternion | ||
t | Target, | |
return | Quaternion |
public ConfirmDelayedSkillTarget ( TargetOption tgo ) : void | ||
tgo | TargetOption | |
return | void |
public DelayedApply ( Vector3 start, List |
||
start | Vector3 | |
targs | List |
|
return | void |
protected DestIsBacktrack ( Vector3 newDest ) : bool | ||
newDest | Vector3 | |
return | bool |
public EffectFacingForTarget ( Target, t ) : Quaternion | ||
t | Target, | |
return | Quaternion |
public EffectPositionForTarget ( Target, t ) : Vector3 | ||
t | Target, | |
return | Vector3 |
protected ExecutePathTo ( PathNode, pn ) : void | ||
pn | PathNode, | |
return | void |
public FindPerApplicationCharacterTargets ( ) : void | ||
return | void |
protected GetPresentedActionTiles ( ) : PathNode[], | ||
return | PathNode[], |
protected GetValidActionTiles ( ) : PathNode[], | ||
return | PathNode[], |
public HasTargetingMode ( TargetingMode tm ) : bool | ||
tm | TargetingMode | |
return | bool |
protected ImmediatelyApplyTarget ( Target, t, TargetSettings, ts ) : void | ||
t | Target, | |
ts | TargetSettings, | |
return | void |
protected ImmediatelyExecutePathTo ( PathNode, pn ) : void | ||
pn | PathNode, | |
return | void |
public ImmediatelyPickFacing ( Quaternion f ) : void | ||
f | Quaternion | |
return | void |
public ImmediatelyPickSubregion ( int subregionIndex ) : void | ||
subregionIndex | int | |
return | void |
public IncrementalApplyCurrentTarget ( ) : void | ||
return | void |
protected IncrementalExecutePathTo ( PathNode, pn ) : void | ||
pn | PathNode, | |
return | void |
public PickSubregion ( int subregionIndex ) : void | ||
subregionIndex | int | |
return | void |
protected RegisterPathPoint ( PathNode, endOfPath ) : void | ||
endOfPath | PathNode, | |
return | void |
protected ResetToInitialPositionCustom ( ) : void | ||
return | void |
protected SubregionContaining ( Vector3 p ) : int | ||
p | Vector3 | |
return | int |
public TargetFacingForTarget ( Target, t ) : Quaternion | ||
t | Target, | |
return | Quaternion |
public TargetPositionForTarget ( Target, t ) : Vector3 | ||
t | Target, | |
return | Vector3 |
public TemporaryApplyCurrentTarget ( ) : void | ||
return | void |
protected TemporaryApplyTarget ( Target, t, TargetSettings, ts ) : void | ||
t | Target, | |
ts | TargetSettings, | |
return | void |
protected TemporaryExecutePathTo ( PathNode, pn ) : void | ||
pn | PathNode, | |
return | void |
public TentativePickFacing ( Quaternion f ) : void | ||
f | Quaternion | |
return | void |
public TentativePickFacing ( float angle ) : void | ||
angle | float | |
return | void |
public TentativePickSubregion ( int subregionIndex ) : void | ||
subregionIndex | int | |
return | void |
protected UpdateOverlayNextFrame ( ) : IEnumerator | ||
return | IEnumerator |
public TargetSettings[], _targetSettings | ||
return | TargetSettings[], |
public StatEffectGroup, applicationEffects | ||
return | StatEffectGroup, |
public bool delayedApplicationUsesOriginalPosition | ||
return | bool |
protected float indicatorKeyboardMoveThreshold | ||
return | float |
protected float lastIndicatorKeyboardMove | ||
return | float |
public StatEffectGroup, scheduledEffects | ||
return | StatEffectGroup, |