Property | Type | Description | |
---|---|---|---|
aggroTarget | TileAgent, | ||
behaviourProtocol | AILogicState.BehaviourProtocol | ||
bossAI | BossAITileAgent, | ||
hasMoved | bool | ||
lastTarget | TileAgent, | ||
prefab | AITileAgent, |
Method | Description | |
---|---|---|
Kill ( ) : void | ||
RefreshTurn ( ) : void | ||
SetAggro ( TileAgent, newTarget ) : void |
public SetAggro ( TileAgent, newTarget ) : void | ||
newTarget | TileAgent, | |
return | void |
public AILogicState.BehaviourProtocol behaviourProtocol | ||
return | AILogicState.BehaviourProtocol |