Property | Type | Description | |
---|---|---|---|
autoRespawn | bool | ||
changeTimeout | float | ||
giveWay | bool | ||
giveWayDistance | float | ||
gravity | float | ||
ignoreYDistance | bool | ||
minFollowDistance | float | ||
moveAway | bool | ||
moveDead | bool | ||
patrolRadius | float | ||
patrolTime | float | ||
playerDistance | float | ||
randomPatrol | bool | ||
respawnDistance | float | ||
runSpeed | float | ||
speedSmoothing | float | ||
useCombatantSpeed | bool | ||
waypointTime | float |
Method | Description | |
---|---|---|
CheckNextWaypoint ( ) : void | ||
RandomWaypoint ( ) : void | ||
SetDirection ( Vector3 pos ) : void | ||
SetRoute ( float t, GameObject wp ) : void | ||
SetTarget ( GameObject t ) : void | ||
Start ( ) : void | ||
StopFollow ( bool stop ) : void | ||
StopMove ( ) : void | ||
Update ( ) : void |
public SetRoute ( float t, GameObject wp ) : void | ||
t | float | |
wp | GameObject | |
return | void |