Property | Type | Description | |
---|---|---|---|
canMove | bool | ||
canSearch | bool | ||
drawGizmos | bool | ||
pickNextWaypointDistance | float | ||
repathRate | float | ||
rotationSpeed | float | ||
speed | float | ||
target | Transform | ||
targetReached | float |
Property | Type | Description | |
---|---|---|---|
controller | CharacterController | ||
lastPathSearch | float | ||
navmeshController | NavmeshController, | ||
path | Vector3[] | ||
pathIndex | int | ||
seeker | Seeker, | ||
tr | Transform |
Method | Description | |
---|---|---|
OnDrawGizmos ( ) : void | ||
OnPathComplete ( Path, p ) : void | ||
PathToTarget ( Vector3 targetPoint ) : void | ||
ReachedEndOfPath ( ) : void | ||
Repath ( ) : void | ||
Reset ( ) : void | ||
Resume ( ) : void | ||
Start ( ) : void | ||
Stop ( ) : void | ||
Update ( ) : void | ||
WaitToRepath ( ) : IEnumerator |
public PathToTarget ( Vector3 targetPoint ) : void | ||
targetPoint | Vector3 | |
return | void |
protected CharacterController controller | ||
return | CharacterController |
protected NavmeshController, navmeshController | ||
return | NavmeshController, |