Имя |
Описание |
P6capture |
A representation that we use (for now) for native captures. |
P6capture.Instance |
This is how a Capture looks. |
P6int |
A representation that we use for dealing with ints in their boxed form. |
P6int.Instance |
This is how the boxed form of a P6int looks like. |
P6list |
This is a very first cut at a list representation. Essentially, it just knows how to store a list of objects at the moment. At some point we need to define the way that it will handle compact arrays. |
P6list.Instance |
|
P6mapping |
This is a very first cut at a mapping representation. Just stores hash mappings of one string to object at the moment. Not really efficient, and no compact struct support, but gets us started. |
P6mapping.Instance |
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P6num |
A representation that we use for dealing with nums in their boxed form. |
P6num.Instance |
This is how the boxed form of a P6num looks like. |
P6opaque |
This is a first cut implementation of the P6opaque representation. Eventually it's going to need to handle native types too, and we want to get an instance down to a single object allocation if we can. Alas, that's Quite Tricky to write, so for now we just do something easy, but at least with the hints. |
P6opaque.Instance |
This is what an instance of a P6opaque looks like. The SlotStorage is an array where we'll store most attributes, so we can look them up by index. There's also an unallocated spill-over store for any attributes that are added through augment, or in MI cases. |
P6str |
A representation that we use (for now) for dealing with strings. |
P6str.Instance |
This is how the boxed form of a P6str looks. |
RakudoCodeRef |
A representation for a low-level code object (something that actually references a piece of code that we'll run). This is used for things that serve the role of an only sub (that has a body) and a dispatcher (which has a body as well as a list of candidates that it operates on). |
RakudoCodeRef.Instance |
Instance that uses the RakudoCodeRef representation. |