C# (CSharp) HoloXPLOR.Data.DataForge Пространство имен

Классы

Имя Описание
ARManufacturerData
ARManufacturerLogo
ARModeBasePrototypeSettings
ARModePrototypeSettings_FloatingDynamic
ARModePrototypeSettings_FloatingStatic
ARModeSettings
AmmoParams
Ang3
AudioFootstepSurfaceMapping
AudioFootstepSurfacesDefinition
AudioSignal
AudioSignalList
AwardService_Award
AwardService_Config
BTAdd
BTAddTag
BTAdjustCoverStance
BTAnimate
BTAttachEntity
BTBlindFireFromCover
BTCallBTChunk
BTCharacter_ExactGoto
BTCharacter_Goto
BTClaimCoverSpot
BTClaimEntity
BTClearTimestampVariable
BTClearTimestampVariableOnExit
BTCommunicate
BTCompareNow
BTCompareOnEnter
BTCompute
BTConverse
BTCoverCheck
BTCreateEntity
BTDecorator
BTDestroyEntity
BTDetachEntity
BTDistanceToBoundsEdge
BTDot
BTEmbedBT
BTEnterUsable
BTEqualsNow
BTEqualsOnEnter
BTEraseBBValue
BTEraseBBValueOnExit
BTEraseVariable
BTEraseVariableOnExit
BTExactMove
BTExecute
BTExecuteLua
BTExitUsable
BTFindEntitiesWithTags
BTFindLandingArea
BTFindLandingSpline
BTFindRandomEntityWithTags
BTFindTakeOffSpline
BTFire
BTFireControl
BTFlowControl
BTGenerateRandom2dDirection
BTGenerateRandomFloat
BTGenerateRandomInt
BTGenerateRandomNumber
BTGenerateRandomPosition
BTGetEntityPos
BTGetEntityTransform
BTGetLandingAreaInfo
BTGetSignalParameter
BTGetUseChannelPlacement
BTHandleExceptionFail
BTHandleExceptionSuccess
BTHandleRequestSignal
BTHasEntityStateValueNow
BTHasEntityStateValueOnEnter
BTHasFreeUseChannelNow
BTHasFreeUseChannelOnEnter
BTHasTagNow
BTHasTagOnEnter
BTHasVariableNow
BTHasVariableOnEnter
BTInLandingAreaNow
BTInLandingAreaOnEnter
BTInputAnyBB
BTInputAnyBoolValue
BTInputAnyFloatValue
BTInputAnyIntValue
BTInputAnyStringValue
BTInputAnyTagValue
BTInputAnyVar
BTInputBlackboardArrayBB
BTInputBlackboardArrayVar
BTInputBlackboardBB
BTInputBlackboardVar
BTInputBoolBB
BTInputBoolValue
BTInputBoolVar
BTInputEntityIdBB
BTInputEntityIdVar
BTInputFloatBB
BTInputFloatValue
BTInputFloatVar
BTInputGenericIdBB
BTInputGenericIdVar
BTInputIntBB
BTInputIntValue
BTInputIntVar
BTInputPositionBB
BTInputPositionVar
BTInputStringBB
BTInputStringValue
BTInputStringVar
BTInputTagBB
BTInputTagValue
BTInputTagVar
BTInputTimestampBB
BTInputTimestampVar
BTInputTransformBB
BTInputTransformVar
BTInputValueOnlyBool
BTInputValueOnlyFloat
BTInputValueOnlyInt
BTInputValueOnlyString
BTInputValueOnlyTag
BTInputVec3BB
BTInputVec3Var
BTInputVelocityBB
BTInputVelocityVar
BTInput_Character_ExactGoto_Speed_BB
BTInput_Character_ExactGoto_Speed_Float
BTInput_Character_ExactGoto_Speed_String
BTInput_Character_ExactGoto_Speed_Var
BTInput_Character_Goto_Destination_BB
BTInput_Character_Goto_Destination_Var
BTInput_Character_Goto_Speed_BB
BTInput_Character_Goto_Speed_Float
BTInput_Character_Goto_Speed_String
BTInput_Character_Goto_Speed_Var
BTInput_ExactMove_Destination_BB
BTInput_ExactMove_Destination_Var
BTInput_ExactMove_Speed_BB
BTInput_ExactMove_Speed_String
BTInput_ExactMove_Speed_Var
BTInput_ExactMove_Stance_String
BTInput_ExactMove_Stance_Var
BTInput_Fire_Stance_BB
BTInput_Fire_Stance_String
BTInput_Fire_Stance_Var
BTInput_HandleRequestSignal_ResponseOnEnter_BB
BTInput_HandleRequestSignal_ResponseOnEnter_String
BTInput_HandleRequestSignal_ResponseOnEnter_Var
BTInput_HandleRequestSignal_ResponseOnFail_BB
BTInput_HandleRequestSignal_ResponseOnFail_String
BTInput_HandleRequestSignal_ResponseOnFail_Var
BTInput_HandleRequestSignal_ResponseOnSuccess_BB
BTInput_HandleRequestSignal_ResponseOnSuccess_String
BTInput_HandleRequestSignal_ResponseOnSuccess_Var
BTInput_MoveAndAnimate_Destination_BB
BTInput_MoveAndAnimate_Destination_Var
BTInput_MoveToCover_Speed_BB
BTInput_MoveToCover_Speed_String
BTInput_MoveToCover_Speed_Var
BTInput_MoveToCover_Stance_BB
BTInput_MoveToCover_Stance_String
BTInput_MoveToCover_Stance_Var
BTInput_Move_Destination_BB
BTInput_Move_Destination_Var
BTInput_Move_Speed_BB
BTInput_Move_Speed_String
BTInput_Move_Speed_Var
BTInput_Move_Stance_BB
BTInput_Move_Stance_String
BTInput_Move_Stance_Var
BTInput_SendResponseSignal_Result_BB
BTInput_SendResponseSignal_Result_String
BTInput_SendResponseSignal_Result_Var
BTInput_SendSignalToGroup_Category_BB
BTInput_SendSignalToGroup_Category_String
BTInput_SendSignalToGroup_Category_Var
BTInput_SendSignalToGroup_Name_BB
BTInput_SendSignalToGroup_Name_String
BTInput_SendSignalToGroup_Name_Var
BTInput_SetStance_Stance_BB
BTInput_SetStance_Stance_String
BTInput_SetStance_Stance_Var
BTInput_Ship_Drift_Look_BB
BTInput_Ship_Drift_Look_Var
BTInput_Ship_Goto_Destination_BB
BTInput_Ship_Goto_Destination_Var
BTInput_Ship_MaintainVel_Look_BB
BTInput_Ship_MaintainVel_Look_Var
BTInput_Ship_TrackEntity_Target_Var
BTInput_Ship_TurnToTarget_Target_BB
BTInput_Ship_TurnToTarget_Target_Var
BTIsLanded
BTIsUsingNow
BTIsUsingOnEnter
BTLandingSystemEnable
BTLandingSystemLand
BTLandingSystemRequestEngagement
BTLessThanEqualsNow
BTLessThanEqualsOnEnter
BTLessThanNow
BTLessThanOnEnter
BTMonitorEquals
BTMonitorHasEntityStateValue
BTMonitorHasFreeUseChannel
BTMonitorHasTag
BTMonitorHasVariable
BTMonitorInLandingArea
BTMonitorIsUsing
BTMonitorLessThan
BTMonitorLessThanEquals
BTMonitorNotHasEntityStateValue
BTMonitorNotHasVariable
BTMonitorTimeGreaterThan
BTMonitorTimeLessThan
BTMove
BTMoveAndAnimate
BTMoveToCover
BTMultiply
BTNormalize
BTNotHasEntityStateValueNow
BTNotHasEntityStateValueOnEnter
BTNotHasVariableNow
BTNotHasVariableOnEnter
BTOutput
BTPeekFromCover
BTPersonalLog
BTPlayCharacterAnimation
BTPopArrayValue
BTPopRandomArrayValue
BTPriority
BTPriorityChild
BTPriorityCondition
BTReleaseEntity
BTReleaseEntityOnExit
BTRepeatUntilFails
BTRepeatUntilSucceeds
BTRepeater
BTReplaceTag
BTScreenMessage
BTSendResponseSignal
BTSendSignal
BTSendSignalToGroup
BTSendSubsumptionEvent
BTSendTransitionSignal
BTSetActivity
BTSetBBValue
BTSetBranchTag
BTSetControlledEntity
BTSetIronsightMode
BTSetOnSignal
BTSetStance
BTSetSubactivity
BTSetTimestampVariable
BTSetValue
BTSetVariable
BTShip_CreateFormation
BTShip_Drift
BTShip_FindObstacleToHit
BTShip_FindStuntSpline
BTShip_FlyFlourishSpline
BTShip_FlyInFormation
BTShip_FlySpline
BTShip_Goto
BTShip_MaintainVel
BTShip_Roll
BTShip_TrackEntity
BTShip_TurnToTarget
BTShip_WithAvoidanceMode
BTShootFromCover
BTStateMachineState
BTSubtract
BTTPSQuery
BTTeleportEntity
BTThrowException
BTThrowOnFail
BTTimeGreaterThanNow
BTTimeGreaterThanOnEnter
BTTimeLessThanNow
BTTimeLessThanOnEnter
BTTimer
BTTimestampOnSignal
BTTokenScope
BTTransition
BTTurnToFacePosition
BTUseUsable
BTWait
BTWaitForCompare
BTWaitForEquals
BTWaitForHasEntityStateValue
BTWaitForHasFreeUseChannel
BTWaitForHasTag
BTWaitForHasVariable
BTWaitForInLandingArea
BTWaitForIsUsing
BTWaitForLessThan
BTWaitForLessThanEquals
BTWaitForNotHasEntityStateValue
BTWaitForNotHasVariable
BTWaitForSignal
BTWaitForSubsumptionEvent
BTWaitForTimeGreaterThan
BTWaitForTimeLessThan
BTWaitRandom
BTWithBoostMode
BehaviorTree
BulletDamageDropParams
BulletPierceabilityParams
BulletProjectileParams
BulletVisualParams
C4ProjectileParams
CameraLensChromaticAberration
CameraLensDistortion
CameraLensGhostInstance
CameraLensGhostSet
CameraLensParams
CameraLensStreak
CameraParams
CameraShopConfig
CameraSpeedParams
CameraVehicleBaseConfig
CameraVehicleOrbit
CampaignGameTokenBool
CampaignGameTokenInt
Character
CharacterConversationAttribs
ChatCommandFastAccess
ChatCommandName
ChatEmoteAnimData
ChatEmoteData
ChatEmotePack
ChatEmoteRecord
ChatFilter
ChatFilterOptions
Collectible
CollectibleType
CommunicationATLConfig
CommunicationAudioRTPC
CommunicationChannel
CommunicationChannelConfig
CommunicationConfig
CommunicationEntry
CommunicationName
CommunicationRequest
CommunicationSubtitleSettings
CommunicationVariableBase
CommunicationVariableBool
CommunicationVariableConfig
CommunicationVariableFloat
CommunicationVariableString
CommunicationVariation
CommunicationVariationCondition
CommunicationVariationRules
ContextualCommunicationCondition
ContextualCommunicationConfig
ContextualCommunicationResponse
Conversation
ConversationNode_BaseNext
ConversationNode_ConditionalGameToken
ConversationNode_ConditionalNPCReputation
ConversationNode_ConditionalPlayerReputation
ConversationNode_Dialogue
ConversationNode_FlowGraphEvent
ConversationNode_Hub
ConversationNode_OverrideDOFandFOV
ConversationNode_PlayFacialAnim
ConversationNode_PlayGestureAnim
ConversationNode_PlayMannequinFragment
ConversationNode_PlayerChoiceHub
ConversationNode_ReactionOverride
ConversationNode_ReactionsToggle
ConversationNode_SetCharacterLookAtCharacter
ConversationNode_SetCharacterLookAtEntity
ConversationNode_SetCharacterLookIKSpeed
ConversationNode_VariableNPCReputation
ConversationNode_VariablePlayerReputation
ConversationNode_Wait
ConversationReaction
ConversationSystem_InnerThoughtConfig
CounterMeasureChaffParams
CounterMeasureFlareParams
CounterMeasureProjectileParams
CtxGraph
CtxGraph_Context
CtxGraph_Dependency
CtxGraph_Group
DFMCriticalInfo_Config
DFMCriticalInfo_Notify
DFMScoreMessage_Config
Deg3
Dialogue
DisplayScreen
DisplayScreenTemplate
DynamicCameraEffects
EntityClassDefinition
ExplosionFlashbangParams
ExplosionParams
FPSReticle_Config
Flash_Palette
Flash_PaletteEntry
FocusView
FocusViews
FoleyAxis
FoleyBone
FoleyDefinition
FoleyFootstepDefinition
FoleyItem
FoleyLoop
FoleyOneShot
FoleySuitAmbienceDefinition
ForceFeedback
ForceFeedbackEffect
ForceFeedbackEnvelope
ForceFeedbackMotor
ForceFeedbackPattern
GOSTConstant
GOSTEntityStateMachine
GOSTInstance
GOSTState
GOSTStateGroup
GOSTStateGroupImport
GOSTVariable
GameMode
GameTokens
GlobalResourceADB
GlobalResourceAudio
GlobalResourceCAF
GlobalResourceCGF
GlobalResourceCharacter
GlobalResourceDBA
GlobalResourceGeometry
GlobalResourceMaterial
GlobalResourceObjectContainer
GlobalResourceParticle
GlobalResourceTexture
GreaterThan
GrenadeProjectileParams
HUDSilhouette
HUDSilhouetteData
HoloTable
HoloTableParams
HudColor_CustomEntry
HudColor_Entry
HudColor_HoloMatColors
HudColor_HoloMatTextures
HudColor_HoloParam
HudColor_Palette
HudColors
InnerThought_Anim
InnerThought_AnimBase
InnerThought_Config
InnerThought_CycleAnimBase
InnerThought_LayoutCurve
InnerThought_LayoutStates
InnerThought_LetterNodes
InnerThought_Params
Item
JournalEntry
JournalEntryAudioLog
JournalEntryText
Key
LandingDisplay_Config
Level
LoadoutArmor
LoadoutAttachment
LoadoutItem
LoadoutProbabilities
LoadoutSelector
LoadoutSelectorParams
LocalizationData
LocalizedKeys
Matrix34
Mission
MissionObjective
MissionReward_REC
MissionType
MovieClipTransformationInterpolator
MovieClipTransformationInterpolatorParams
MusicEventResponse
MusicLogicEvent
MusicLogicIncrement
MusicLogicParameter
MusicLogicParameterMultiply
MusicLogicSetValue
MusicLogicSuite
MusicLogicSwitch
MusicLogicTrigger
ParentMusicLogicNode
PersistentUniverseCampaign
PooledLightData
PostureData
PostureDatabase
PostureGroup
Primitive_Billboard
Primitive_Line
Primitive_Quad
Primitive_Ring
ProjectileDetonationParams
ProjectileParams
PurchasableDisplayClothing
Quat
QuatT
RECAward
RECAwards
RGB
RGB8
RGBA
RGBA8
RandomLoadoutProbability
SAnimationControllerParams
SCAirlockParams
SCItem
SCItemFlashlightParams
SCItemLocalization
SCItemManufacturer
SCItemPurchasableParams
SCItemRadarParams
SCItemRoomParams
SCItemShieldEmitterParams
SCItemShieldGeneratorParams
SCItemSuitThrusterPackParams
SCItemSuitThrusterParams
SEffectInputParamsDC
SEffectInputParamsJoint
SEffectInputParamsLight
SEffectInputParamsMaterial
SEffectInputParamsParticle
SEffectInputParamsSound
SEffectParamJoint
SEffectParamLight
SEffectParamMaterial
SEffectParamParticle
SEffectParamSound
SEffectParams
SEnergyPipeDefinition
SEntityEffectCoreParams
SEntityEnergyParams
SEntityInteractableParams
SEntityParticlePhysicsControllerParams
SEntityPhysicsControllerParams
SEntityRigidPhysicsControllerParams
SGeometryDataParams
SGeometryNodeParams
SGeometryResourceParams
SInteractionParams
SInteractionPointParams
SItemPortAttachmentDef
SItemPortConnectionParam
SItemPortConnectionPriorityParam
SItemPortCoreParams
SItemPortDamageTech
SItemPortDef
SItemPortDefAttachmentImplementationBone
SItemPortDefExtensionFPS
SItemPortDefExtensionThruster
SItemPortDefExtensionTurret
SItemPortDefHelper
SItemPortDefHelperNode
SItemPortDefTypes
SLoadingScreenInformationDef
SOptimalTM
SPipeConnection
SPipeDistortion
SPipePool
SPipePoolProperties
SPipePriority
SPipeProperties
SPipeSignal
SPipeState
SPipeStateLevels
SPipeStateValue
SPipeStateValueProperties
SPipeStates
SShieldData
SShieldEmitterContributions
ScanningInformationData
ScanningItem
ScanningItemInfo
ScanningItems
ScreenView
SeatReticleArchetype
SeatScreen
SeatScreens
SelectableLoadout
ShatterRocketProjectileParams
ShipArchetypeGroup
SpawnBundleWaveDefinition
StandAloneCampaign
StandAloneChapter
StandAloneEpisode
StarCitizenCampaign
TPSInput
TPSInputBoolValue
TPSInputFloatValue
TPSInputIntValue
TPSInputStringValue
TPSOption
TPSQuery
TPSQueryCollection
TestArrays
TestAtomics
TransformationInterpolator
TransformationInterpolatorParams
UIConfig
UIElementSoundEntry
UIElementSoundsRecord
UIGraph_ARModeComponent
UIGraph_ARModeDockComponent
UIGraph_BlockingMessagePopUpComponent
UIGraph_ChatComponent
UIGraph_ContactWidgetComponent
UIGraph_Context
UIGraph_ControllerComponent
UIGraph_FastContactListComponent
UIGraph_FlashDockingStationComponent
UIGraph_Group
UIGraph_HoloTableComponent
UIGraph_HomeScreenComponent
UIGraph_JournalComponent
UIGraph_MarkerARDockComponent
UIGraph_MarkerARProviderComponent
UIGraph_MissionMgrComponent
UIGraph_MouseControlComponent
UIGraph_MovieClipTransformationInterpolatorComponent
UIGraph_ShipSelectorConsoleComponent
UIGraph_ShopComponent
UIGraph_SimpleComponent
UIGraph_TacticalVisorModeComponent
UIGraph_TacticalVisorModeDockComponent
UIGraph_UniverseMatchmakingComponent
UnitTest
UnitTest_BaseTest
UnitTest_ClassA
UnitTest_ClassB
UnitTest_Inheritance
Vec2
Vec3
Vec4
Vehicle
VehicleItemIdentifier
VehicleItemIdentifierParams
VehicleItemInteriorController
VehicleRepairBeam
Visor_Curvature
WaveDefinition
WaveMember
WeaponProceduralAnimation
WeaponProceduralClip
WeaponProceduralClipBase
WeaponProceduralClipHandsOverlay
WeaponProceduralClipPose
WeaponProceduralClipRaise
WeaponProceduralClipRecoil
WeaponProceduralClipSway
WeaponProceduralClipsSetUp
_ARModePrototypeMode
_ActorBone
_AgentStance
_AmmoSpawnType
_ArmorType
_BehaviorTree_CharacterSpeed
_BehaviorTree_CharacterStance
_BehaviorTree_GroupCategory
_BehaviorTree_GroupSignal
_BehaviorTree_SignalResponse
_Boolean
_Byte
_CtxGraph_ContextActionType
_DockProvider
_Double
_EConversationFragmentID
_EConversationHubLinkType
_EDynamicCameraEffectsContext
_EDynamicCameraEffectsFocusMode
_EDynamicCameraEffectsSubContext
_EFaceType
_EFacialAnim
_EGOSTVariableType
_EGestureAnim
_EItemPipeType
_EItemPortAttachImplType
_EItemSubType
_EItemType
_EJointInputs
_ELightInputs
_ELoadingScreenType
_EMaterialInputs
_EModuleType
_EMyEnum
_EParticleInputs
_EPipeClass
_EPipePriorityGroup
_EPipePriorityType
_EPipeStateValType
_EPipeValueType
_EPlayerToPlayerCollisionPolicy
_ERadarEntityType
_EReputation
_EReputationType
_ESignalTypes
_ESoundInputs
_Enum
_FriendyFireType
_Guid
_HUDPalleteEntry
_HUDSilhouetteMode
_Int16
_Int32
_Int64
_InterpolationMode
_Locale
_PostureType
_Reference
_SByte
_ScanningChannel
_ScanningComponent
_ScanningItemInfoDisplay
_ScanningItemInformation
_ScanningItemType
_SeatScreensType
_Single
_SlotType
_StarMarineLoadoutBadges
_StarMarineTeam
_String
_UIGraph_BackBehavior
_UIGraph_BlockingMessagePopUpProvider
_UIGraph_SimpleComponentType
_UInt16
_UInt32
_UInt64
_WeakPointer
_WeaponAimStance
_WeaponCoverStance
_WeaponMotionStance
_WeaponMotionState
_WeaponPoseType
_eCommunicationChannelType
_eCommunicationChoiceMethod
_eCommunicationCriteriaOperant
_eContextualCommunicationConcept
_eContextualCommunicationCriteria