Свойство | Тип | Описание | |
---|---|---|---|
ExData | string>.Dictionary |
Метод | Описание | |
---|---|---|
Copy ( |
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GetLuaValue ( string key ) : object | ||
GoodsLuaEx ( ) : UnityEngine | ||
GoodsLuaEx ( uint typeid, string lua_script ) : UnityEngine | ||
IsBetterThanBody ( ) : bool | ||
RefreshMatch ( Goods matchGoods, GameObject itemSlot ) : void | ||
SetItemSlot ( GameObject itemSlot ) : void | ||
SetLuaValue ( string key, object value ) : object | ||
SetValue ( string name, string value ) : void |
lua下调用
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UpdateByPkgGoodsInfo ( LuaTable goodsInfo ) : void |
Метод | Описание | |
---|---|---|
CallLuaFunc ( string func_name ) : bool |
Метод | Описание | |
---|---|---|
CallLuaFunc ( string func_name, param ) : bool |
protected CallLuaFunc ( string func_name ) : bool | ||
func_name | string | |
Результат | bool |
public GetLuaValue ( string key ) : object | ||
key | string | |
Результат | object |
public GoodsLuaEx ( uint typeid, string lua_script ) : UnityEngine | ||
typeid | uint | |
lua_script | string | |
Результат | UnityEngine |
public RefreshMatch ( Goods matchGoods, GameObject itemSlot ) : void | ||
matchGoods | Goods | |
itemSlot | GameObject | |
Результат | void |
public SetItemSlot ( GameObject itemSlot ) : void | ||
itemSlot | GameObject | |
Результат | void |
public SetLuaValue ( string key, object value ) : object | ||
key | string | |
value | object | |
Результат | object |
public SetValue ( string name, string value ) : void | ||
name | string | |
value | string | |
Результат | void |
public UpdateByPkgGoodsInfo ( LuaTable goodsInfo ) : void | ||
goodsInfo | LuaTable | |
Результат | void |