Свойство | Тип | Описание | |
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MAGIC_EYE_KEY | int |
Метод | Описание | |
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AOE ( |
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AOE ( |
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AOEPet ( |
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Dist ( double x1, double y1, double x2, double y2 ) : double | ||
Dist ( Entity a, Entity b ) : float | ||
DistSqr ( Entity a, Entity b ) : float | ||
GetNearestEntity ( Entity entity, float &dist, bool players, Predicate |
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HasPlayerNearby ( Entity entity ) : bool | ||
HasPlayerNearby ( |
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Validate ( Entity entity, float x, float y ) : bool | ||
ValidateAndMove ( Entity entity, float x, float y ) : bool |
Метод | Описание | |
---|---|---|
AOE ( |
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BehaviorBase ( ) : System | ||
CountEntity ( float dist, short objType ) : int | ||
CountEntity ( float dist, string group ) : int | ||
GetNearestEntities ( float dist, short objType ) : IEnumerable |
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GetNearestEntitiesByGroup ( float dist, string group ) : IEnumerable |
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GetNearestEntity ( float &dist, short objType ) : Entity | ||
GetNearestEntityByGroup ( float &dist, string group ) : Entity | ||
GetNearestEntityPet ( float &dist ) : Entity | ||
GetSpeedMultiplier ( Entity entity ) : float | ||
HitTestEnemy ( float x, float y ) : IEnumerable |
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HitTestPlayer ( float x, float y ) : IEnumerable |
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Validate ( float x, float y ) : bool | ||
ValidateAndMove ( float x, float y ) : bool |
public static AOE ( |
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world | ||
self | Entity | |
radius | float | |
players | bool | |
callback | Action |
|
Результат | void |
public static AOE ( |
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world | ||
pos | Position | |
radius | float | |
players | bool | |
callback | Action |
|
Результат | void |
protected AOE ( |
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world | ||
radius | float | |
objType | short | |
callback | Action |
|
Результат | void |
public static AOEPet ( |
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world | ||
pos | Position | |
radius | float | |
callback | Action |
|
Результат | void |
protected CountEntity ( float dist, short objType ) : int | ||
dist | float | |
objType | short | |
Результат | int |
protected CountEntity ( float dist, string group ) : int | ||
dist | float | |
group | string | |
Результат | int |
public static Dist ( double x1, double y1, double x2, double y2 ) : double | ||
x1 | double | |
y1 | double | |
x2 | double | |
y2 | double | |
Результат | double |
public static Dist ( Entity a, Entity b ) : float | ||
a | Entity | |
b | Entity | |
Результат | float |
public static DistSqr ( Entity a, Entity b ) : float | ||
a | Entity | |
b | Entity | |
Результат | float |
protected GetNearestEntities ( float dist, short objType ) : IEnumerable |
||
dist | float | |
objType | short | |
Результат | IEnumerable |
protected GetNearestEntitiesByGroup ( float dist, string group ) : IEnumerable |
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dist | float | |
group | string | |
Результат | IEnumerable |
public static GetNearestEntity ( Entity entity, float &dist, bool players, Predicate |
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entity | Entity | |
dist | float | |
players | bool | |
predicate | Predicate |
|
Результат | Entity |
protected GetNearestEntity ( float &dist, short objType ) : Entity | ||
dist | float | |
objType | short | |
Результат | Entity |
protected GetNearestEntityByGroup ( float &dist, string group ) : Entity | ||
dist | float | |
group | string | |
Результат | Entity |
protected GetNearestEntityPet ( float &dist ) : Entity | ||
dist | float | |
Результат | Entity |
protected GetSpeedMultiplier ( Entity entity ) : float | ||
entity | Entity | |
Результат | float |
public static HasPlayerNearby ( Entity entity ) : bool | ||
entity | Entity | |
Результат | bool |
public static HasPlayerNearby ( |
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world | ||
x | double | |
y | double | |
Результат | bool |
protected HitTestEnemy ( float x, float y ) : IEnumerable |
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x | float | |
y | float | |
Результат | IEnumerable |
protected HitTestPlayer ( float x, float y ) : IEnumerable |
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x | float | |
y | float | |
Результат | IEnumerable |
public static Validate ( Entity entity, float x, float y ) : bool | ||
entity | Entity | |
x | float | |
y | float | |
Результат | bool |
protected Validate ( float x, float y ) : bool | ||
x | float | |
y | float | |
Результат | bool |
public static ValidateAndMove ( Entity entity, float x, float y ) : bool | ||
entity | Entity | |
x | float | |
y | float | |
Результат | bool |
protected ValidateAndMove ( float x, float y ) : bool | ||
x | float | |
y | float | |
Результат | bool |