Свойство | Тип | Описание | |
---|---|---|---|
Bmax | System.Vector4[] | ||
Bmin | System.Vector4[] | ||
ColorAndSize | BufferObject |
||
EmittedCount | int | ||
Leader | System.Vector4 | ||
LeaderPath | BezierCurveCubic? | ||
LeaderPathPosition | float | ||
Oscilation | System.Vector2[] | ||
Phase | float[] | ||
Position | BufferObject |
||
Processed | int | ||
Velocity | System.Vector4[] | ||
VelocityUpdate | System.Vector4[] |
Метод | Описание | |
---|---|---|
Simulate ( System.DateTime simulationTime ) : void |
Метод | Описание | |
---|---|---|
GetInstanceInternal ( |
||
HandleFrame ( |
Метод | Описание | |
---|---|---|
ComputeVelocity ( int i, int j ) : void | ||
InitializeQtree ( ) : void | ||
InitializeSystem ( ) : void | ||
MakeBubble ( int i ) : void | ||
PreparePath ( ) : void | ||
PrepareState ( ) : void | ||
SetCamera ( |
||
UpdateBubble ( int i ) : void |
protected GetInstanceInternal ( |
||
win | ||
Результат | ParticleSystem |
protected HandleFrame ( |
||
window | ||
Результат | void |
public Simulate ( System.DateTime simulationTime ) : void | ||
simulationTime | System.DateTime | |
Результат | void |