Свойство | Тип | Описание | |
---|---|---|---|
integral | UnityEngine.Vector3d | ||
prev_err | UnityEngine.Vector3d |
Метод | Описание | |
---|---|---|
GetEffectiveInertia ( Vessel vessel, UnityEngine.Vector3d torque ) : UnityEngine.Vector3d | ||
GetThrustTorque ( Part p, Vessel vessel ) : double | ||
GetTorque ( Vessel vessel, float thrust ) : UnityEngine.Vector3d | ||
Inverse ( UnityEngine.Vector3d input ) : UnityEngine.Vector3d | ||
KillRotation ( FlightCtrlState c, Vessel vessel ) : void | ||
Pow ( UnityEngine.Vector3d v3d, float exponent ) : UnityEngine.Vector3d | ||
Sign ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d | ||
SteerShipToward ( |
||
SwapYZ ( UnityEngine.Vector3d input ) : UnityEngine.Vector3d |
Метод | Описание | |
---|---|---|
ReduceAngles ( UnityEngine.Vector3d input ) : UnityEngine.Vector3d | ||
averageVector3d ( UnityEngine.Vector3d vectorArray, UnityEngine.Vector3d newVector, int n ) : UnityEngine.Vector3d |
public static GetEffectiveInertia ( Vessel vessel, UnityEngine.Vector3d torque ) : UnityEngine.Vector3d | ||
vessel | Vessel | |
torque | UnityEngine.Vector3d | |
Результат | UnityEngine.Vector3d |
public static GetThrustTorque ( Part p, Vessel vessel ) : double | ||
p | Part | |
vessel | Vessel | |
Результат | double |
public static GetTorque ( Vessel vessel, float thrust ) : UnityEngine.Vector3d | ||
vessel | Vessel | |
thrust | float | |
Результат | UnityEngine.Vector3d |
public static Inverse ( UnityEngine.Vector3d input ) : UnityEngine.Vector3d | ||
input | UnityEngine.Vector3d | |
Результат | UnityEngine.Vector3d |
public static KillRotation ( FlightCtrlState c, Vessel vessel ) : void | ||
c | FlightCtrlState | |
vessel | Vessel | |
Результат | void |
public static Pow ( UnityEngine.Vector3d v3d, float exponent ) : UnityEngine.Vector3d | ||
v3d | UnityEngine.Vector3d | |
exponent | float | |
Результат | UnityEngine.Vector3d |
public static Sign ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d | ||
vector | UnityEngine.Vector3d | |
Результат | UnityEngine.Vector3d |
public static SteerShipToward ( |
||
targetDir | ||
c | FlightCtrlState | |
vessel | Vessel | |
Результат | void |
public static SwapYZ ( UnityEngine.Vector3d input ) : UnityEngine.Vector3d | ||
input | UnityEngine.Vector3d | |
Результат | UnityEngine.Vector3d |
public static Vector3d,UnityEngine integral | ||
Результат | UnityEngine.Vector3d |