Метод | Описание | |
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MyMarginDBAccess ( ) : System | ||
addAbility ( |
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createNewCharacter ( string handle, |
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deleteCharacter ( System.UInt64 charId ) : void | ||
getCharInfo ( int charId ) : |
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getNewCharnameID ( string handle, |
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loadAbilities ( int charId ) : List |
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loadAllHardlines ( ) : string | ||
loadInventory ( int charId ) : List |
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updateCharacter ( string firstName, string lastName, string background, |
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updateRSIValue ( string field, string value, |
public addAbility ( |
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abilityID | ||
slotID | ||
charID | ||
level | ||
is_loaded | ||
Результат | void |
public createNewCharacter ( string handle, |
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handle | string | |
userid | ||
worldId | ||
Результат |
public deleteCharacter ( System.UInt64 charId ) : void | ||
charId | System.UInt64 | |
Результат | void |
public getCharInfo ( int charId ) : |
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charId | int | |
Результат |
public getNewCharnameID ( string handle, |
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handle | string | |
userId | ||
Результат |
public loadAbilities ( int charId ) : List |
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charId | int | |
Результат | List |
public loadInventory ( int charId ) : List |
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charId | int | |
Результат | List |
public updateCharacter ( string firstName, string lastName, string background, |
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firstName | string | |
lastName | string | |
background | string | |
charID | ||
Результат | void |
public updateRSIValue ( string field, string value, |
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field | string | |
value | string | |
charID | ||
Результат | void |