Метод | Описание | |
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Close ( ) : void | ||
Connect ( ) : void |
Connect to the Pebble.
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PebbleProtocol ( string port ) : System |
Create a new Pebble connection
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SendMessage ( ushort endpoint, byte payload ) : void |
Send a message to the connected Pebble. The payload should at most be 2048 bytes large.
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Метод | Описание | |
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readAndProcess ( ) : bool |
Read from the serial line if a useful chunk is present. In this case a "useful chunk" means that either the payload size and endpoint of a new message or the complete payload of a message are present. |
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serialPortDataReceived ( object sender, System.IO.Ports.SerialDataReceivedEventArgs e ) : void | ||
serialPortErrorReceived ( object sender, System.IO.Ports.SerialErrorReceivedEventArgs e ) : void |
Serial error handler. Passes stuff on to the next subscriber. For the possible errors, System.IO.Ports.SerialError. I figure most if not all will be taken care of by the BT layer. |
public PebbleProtocol ( string port ) : System | ||
port | string | |
Результат | System |
public SendMessage ( ushort endpoint, byte payload ) : void | ||
endpoint | ushort | |
payload | byte | |
Результат | void |