Метод |
Описание |
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Update ( ) : void |
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onCancelSelectTarget ( CardModel card ) : void |
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onCardSelected ( CardSelectedModel cardModel ) : void |
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onPieceDied ( PieceModel piece ) : void |
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onPieceHover ( PieceModel piece ) : void |
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onPieceMove ( PieceModel piece ) : void |
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onPieceSelected ( PieceModel selectedPiece ) : void |
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onPieceSpawn ( PieceSpawnedModel piece ) : void |
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onPieceStatusChange ( PieceStatusChangeModel change ) : void |
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onSelectTarget ( TargetModel card ) : void |
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onStartTarget ( TargetModel model ) : void |
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onTileHover ( Tile tile ) : void |
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onTurnEnded ( GameTurnModel gameTurn ) : void |
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onUpdateTarget ( TargetModel model ) : void |
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setAttackRangeTiles ( List tiles, bool highlightFriendly = true ) : void |
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updateSelectHighlights ( TargetModel model ) : void |
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updateTauntTiles ( PieceModel deadPiece = null ) : void |
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