Свойство | Тип | Описание | |
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cameraPosition | Vector2 |
Метод | Описание | |
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Draw ( |
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HighScoreScreen ( ) : bool | ||
LevelHasEnded ( ) : bool | ||
LevelLoader ( string TheLevelFile, Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
LoadMap ( string levelName, Microsoft.Xna.Framework.Content.ContentManager content ) : void |
The method used for loading a level, this method also calls the UnLoadLevel metod that clears all the lists prior to loading in the new level
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MoveCamera ( float moved ) : void | ||
TileSize ( ) : int | ||
Update ( |
Метод | Описание | |
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LoadLevel ( XmlReader reader, Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
LoadLevelFile ( string LevelFile, Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
LoadTexture ( XmlReader reader, Microsoft.Xna.Framework.Content.ContentManager content, char tempChar, bool hFlip, bool vFlip, bool animated, int frames ) : void | ||
LoadTile ( string texturefile, Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
StartingCameraPos ( ) : int | ||
UnLoadLevel ( ) : void |
public Draw ( |
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spritebatch | ||
Результат | void |
public LevelLoader ( string TheLevelFile, Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
TheLevelFile | string | |
content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | System |
public LoadMap ( string levelName, Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
levelName | string | The name of the level to be loaded |
content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | void |
public Update ( |
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gameTime | ||
Результат | void |