Метод | Описание | |
---|---|---|
NormalsAsString ( this meshGeometry, bool flipZ = false ) : string | ||
PositionsAsString ( this meshGeometry, bool flipZ = false ) : string | ||
TexCoordsAsString ( this meshGeometry, int index, bool flipV = false ) : string | ||
ToString ( this meshGeometry, |
||
TriangleIndexesAsString ( this meshGeometry, bool reverse = false ) : string |
public static NormalsAsString ( this meshGeometry, bool flipZ = false ) : string | ||
meshGeometry | this | |
flipZ | bool | |
Результат | string |
public static PositionsAsString ( this meshGeometry, bool flipZ = false ) : string | ||
meshGeometry | this | |
flipZ | bool | |
Результат | string |
public static TexCoordsAsString ( this meshGeometry, int index, bool flipV = false ) : string | ||
meshGeometry | this | |
index | int | |
flipV | bool | |
Результат | string |
public static ToString ( this meshGeometry, |
||
meshGeometry | this | |
writer | ||
Результат | void |
public static TriangleIndexesAsString ( this meshGeometry, bool reverse = false ) : string | ||
meshGeometry | this | |
reverse | bool | |
Результат | string |