Метод | Описание | |
---|---|---|
AddToInventory ( IPickableGameActor item ) : bool | ||
Avatar ( string tilesetName, int tileId, string name, int id, System.Vector2 initialPosition, System.Vector2 size, float direction ) : System.Drawing | ||
RemoveFromInventory ( ) : IPickableGameActor | ||
ResetControls ( ) : void | ||
Update ( IAtlas atlas, ITilesetTable table ) : void |
Метод | Описание | |
---|---|---|
BalanceTemperature ( float temperatureAround, float energyDiff ) : void | ||
BoundValue ( float &value, float min, float max ) : void | ||
EatFruit ( GameActorPosition applePosition ) : void | ||
GetInteractableObjectsInFrontOf ( IAtlas atlas ) : List |
||
GetInteractableTilesInFrontOf ( IAtlas atlas ) : List |
||
InteractWithAllInteractablesInFrontOf ( IAtlas atlas, ITilesetTable table ) : void | ||
LogAvatarStatus ( IAtlas atlas, float temperatureAround ) : void | ||
LoseEnergy ( ) : void | ||
LoseRest ( ) : void | ||
PerformLayDown ( IAtlas atlas, ITilesetTable tilesetTable ) : bool | ||
PerformPickup ( IAtlas atlas, ITilesetTable tilesetTable ) : bool | ||
RemoveSpeed ( GameActorPosition target ) : void |
public AddToInventory ( IPickableGameActor item ) : bool | ||
item | IPickableGameActor | |
Результат | bool |
public Avatar ( string tilesetName, int tileId, string name, int id, System.Vector2 initialPosition, System.Vector2 size, float direction ) : System.Drawing | ||
tilesetName | string | |
tileId | int | |
name | string | |
id | int | |
initialPosition | System.Vector2 | |
size | System.Vector2 | |
direction | float | |
Результат | System.Drawing |
public RemoveFromInventory ( ) : IPickableGameActor | ||
Результат | IPickableGameActor |
public Update ( IAtlas atlas, ITilesetTable table ) : void | ||
atlas | IAtlas | |
table | ITilesetTable | |
Результат | void |