Метод | Описание | |
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Uninitialize ( ) : void | ||
executeEvents ( long currentTime ) : void | ||
load ( String fileName ) : void | ||
resetPlaying ( ) : void | ||
setPlayerStatus ( long currentTime ) : void | ||
setPlayerStatusByRatio ( double ratio ) : void | ||
stepPlay ( ) : bool |
Метод | Описание | |
---|---|---|
executeDepthFrameEvent ( |
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executeImageEvent ( |
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executeSkeletonFrameEvent ( |
Метод | Описание | |
---|---|---|
executeKinectEvent ( ) : void | ||
executePreviousEvent ( ) : void | ||
loadIndexEvent ( ) : void | ||
loadKinectEventBySequenceIndex ( int index ) : void | ||
loadNextEvent ( ) : void | ||
loadPreviousEvent ( ) : void | ||
searchNearestEvent ( long currentTime ) : void |
protected executeDepthFrameEvent ( |
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dfe | ||
Результат | void |
public executeEvents ( long currentTime ) : void | ||
currentTime | long | |
Результат | void |
protected executeImageEvent ( |
||
ife | ||
Результат | void |
protected executeSkeletonFrameEvent ( |
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sfe | ||
Результат | void |
public setPlayerStatus ( long currentTime ) : void | ||
currentTime | long | |
Результат | void |
public setPlayerStatusByRatio ( double ratio ) : void | ||
ratio | double | |
Результат | void |