Метод | Описание | |
---|---|---|
Generate ( VGArea mArea ) : void | ||
VGGCave ( int mValuePassable, int mValueSolid = 1, int mInitialSolidPercent = 40, int mRequiredSolidToStarve = 3, int mRequiredSolidToSolidfy = 5, int mIterations = 1 ) |
public VGGCave ( int mValuePassable, int mValueSolid = 1, int mInitialSolidPercent = 40, int mRequiredSolidToStarve = 3, int mRequiredSolidToSolidfy = 5, int mIterations = 1 ) | ||
mValuePassable | int | |
mValueSolid | int | |
mInitialSolidPercent | int | |
mRequiredSolidToStarve | int | |
mRequiredSolidToSolidfy | int | |
mIterations | int |