Метод | Описание | |
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getPoint ( int screenWidth, int screenHeight, int x, int y, |
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render ( |
Метод | Описание | |
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getNaturalColor ( Object3D thing, Vector3 pos, Vector3 norm, Vector3 rd, |
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getReflectionColor ( Object3D thing, Vector3 pos, Vector3 normal, Vector3 rd, |
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intersections ( Ray ray, |
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shade ( |
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testRay ( Ray ray, |
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traceRay ( Ray ray, |
public getPoint ( int screenWidth, int screenHeight, int x, int y, |
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screenWidth | int | |
screenHeight | int | |
x | int | |
y | int | |
camera | ||
Результат | Vector3 |
public render ( |
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scene | ||
device | ||
screenWidth | int | |
screenHeight | int | |
Результат | void |