Свойство | Тип | Описание | |
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m_returns | ReturnInfo>.Dictionary |
Метод | Описание | |
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AddLandObject ( ILandObject land ) : ILandObject |
Adds a land object to the stored list and adds them to the landIDList to what they own
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AddRegion ( IScene scene ) : void | ||
AddReturns ( UUID agentID, string objectName, System.Vector3 location, string reason, List |
Return object to avatar Message
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AllParcels ( ) : List |
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CheckEnteringNewParcel ( IScenePresence avatar ) : void | ||
CheckEnteringNewParcel ( IScenePresence avatar, ILandObject over ) : void | ||
ClearAllParcels ( ) : void |
Resets the sim to have no land objects
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ClientOnParcelAbandonRequest ( int local_id, IClientAPI remote_client ) : void | ||
ClientOnParcelAccessListRequest ( UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client ) : void | ||
ClientOnParcelAccessUpdateListRequest ( UUID agentID, UUID sessionID, uint flags, int landLocalID, List |
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ClientOnParcelDeedToGroup ( int parcelLocalID, UUID groupID, IClientAPI remote_client ) : void | ||
ClientOnParcelDivideRequest ( int west, int south, int east, int north, IClientAPI remote_client ) : void | ||
ClientOnParcelDwellRequest ( int localID, IClientAPI remoteClient ) : void | ||
ClientOnParcelEjectUser ( IClientAPI client, UUID parcelowner, uint flags, UUID target ) : void | ||
ClientOnParcelFreezeUser ( IClientAPI client, UUID parcelowner, uint flags, UUID target ) : void | ||
ClientOnParcelGodForceOwner ( int local_id, UUID ownerID, IClientAPI remote_client ) : void | ||
ClientOnParcelInfoRequest ( IClientAPI remoteClient, UUID parcelID ) : void | ||
ClientOnParcelJoinRequest ( int west, int south, int east, int north, IClientAPI remote_client ) : void | ||
ClientOnParcelObjectOwnerRequest ( int local_id, IClientAPI remote_client ) : void | ||
ClientOnParcelPropertiesRequest ( int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client ) : void | ||
ClientOnParcelPropertiesUpdateRequest ( |
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ClientOnParcelReclaim ( int local_id, IClientAPI remote_client ) : void | ||
ClientOnParcelSelectObjects ( int local_id, int request_type, List |
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Close ( ) : void | ||
DisableObjectsInParcel ( int localID, uint returnType, UUID agentIDs, UUID taskIDs, IClientAPI remoteClient ) : void | ||
DoSearchUpdate ( ) : void | ||
EventManagerOnAvatarEnteringNewParcel ( IScenePresence avatar, ILandObject oldParcel ) : void | ||
EventManagerOnIncomingLandDataFromStorage ( List |
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EventManagerOnNewClient ( IClientAPI client ) : void | ||
EventManagerOnSignificantClientMovement ( IScenePresence sp ) : void | ||
EventManagerOnSignificantObjectMovement ( ISceneEntity group ) : void | ||
EventManagerOnValidateLandBuy ( |
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EventManager_OnFrame ( ) : void | ||
EventManager_OnStartupComplete ( IScene scene, List |
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GetLandObject ( UUID globalID ) : ILandObject | ||
GetLandObject ( float x, float y ) : ILandObject | ||
GetLandObject ( int parcelLocalID ) : ILandObject | ||
GetLandObject ( int x, int y ) : ILandObject | ||
GetNearestAllowedParcel ( UUID avatarId, float x, float y ) : ILandObject | ||
GetNearestAllowedPosition ( IScenePresence avatar ) : System.Vector3 | ||
GetNearestRegionEdgePosition ( IScenePresence avatar ) : System.Vector3 | ||
GetParcelCenterAtGround ( ILandObject parcel ) : System.Vector3 | ||
IncomingLandDataFromOAR ( List |
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Initialize ( IConfigSource source ) : void | ||
Join ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void |
Join 2 land objects together
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MergeLandBitmaps ( int masterLocalID, int slaveLocalID ) : void | ||
ModifyLandBitmapSquare ( int start_x, int start_y, int end_x, int end_y, ILandObject landObject ) : void | ||
ModifyLandBitmapSquare ( int start_x, int start_y, int end_x, int end_y, int localIDToSet ) : void |
Change a land bitmap at within a square and set those points to a specific value
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OnClosingClient ( IClientAPI client ) : void | ||
ParcelBuyPass ( IClientAPI client, UUID agentID, int parcelLocalID ) : void | ||
ParcelsNearPoint ( System.Vector3 position ) : List |
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PreprocessIncomingLandObjectFromStorage ( |
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ProcessParcelBuy ( UUID agentId, UUID groupId, bool final, bool groupOwned, bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated ) : void | ||
ReclaimParcels ( UUID oldOwnerID, UUID newOwnerID ) : void |
Reclaims (resets) parcel ownership.
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RegionLoaded ( IScene scene ) : void | ||
RemoveLandObject ( int local_id ) : void |
Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
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RemoveRegion ( IScene scene ) : void | ||
ResetRezzedObjectTime ( ILandObject land ) : void | ||
ResetSimLandObjects ( ) : ILandObject |
Resets the sim to the default land object (full sim piece of land owned by the default user)
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ReturnObjectsInParcel ( int localID, uint returnType, UUID agentIDs, UUID taskIDs, IClientAPI remoteClient ) : void | ||
SendOutNearestBanLine ( IScenePresence sp, ILandObject ourLandObject ) : void | ||
SendParcelOverlay ( IClientAPI remote_client ) : void |
Where we send the ParcelOverlay packet to the client
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SendYouAreBannedNotice ( IScenePresence avatar ) : void | ||
SendYouAreRestrictedNotice ( IScenePresence avatar ) : void | ||
SetParcelOtherCleanTime ( IClientAPI remoteClient, int localID, int otherCleanTime ) : void | ||
Subdivide ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void |
Subdivides a piece of land
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UpdateAllParcelBitmaps ( ) : void |
Rebuilds all of the parcel's bitmaps so that they are correct for saving and sending to clients
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UpdateDirectoryTimerElapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void | ||
UpdateLandObject ( ILandObject lo ) : void | ||
UpdateParcelBitmap ( ILandObject lo ) : void | ||
client_OnGodlikeMessage ( IClientAPI client, UUID requester, string Method, List |
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client_OnParcelGodMark ( IClientAPI client, UUID agentID, int ParcelLocalID ) : void | ||
moneyModule_OnUserDidNotPay ( UUID agentID, string identifier, string paymentTextThatFailed ) : void |
Метод | Описание | |
---|---|---|
AddLandObject ( ILandObject land, bool incomingFromDatabase ) : ILandObject | ||
CheckFrameEvents ( ) : void |
This deals with sending the return IMs as well as actually returning the objects
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CheckPrimForAutoReturnObjects ( ) : void | ||
CheckPrimForTemporaryObjects ( ) : void | ||
UpdateLandObjectsInSearch ( ) : void |
Метод | Описание | |
---|---|---|
EventManagerOnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap | ||
GetNearestPointInParcelAlongDirectionFromPoint ( System.Vector3 pos, System.Vector3 direction, ILandObject parcel ) : Vector3? | ||
GetParcelCenter ( ILandObject parcel ) : System.Vector2 | ||
GetParcelDistancefromPoint ( ILandObject parcel, float x, float y ) : float | ||
GetPositionAtAvatarHeightOrGroundHeight ( IScenePresence avatar, float x, float y ) : System.Vector3 | ||
GetPositionAtGround ( float x, float y ) : System.Vector3 | ||
ProcessParcelMediaURLFilterList ( Stream request, UUID agentID ) : byte[] | ||
ProcessPropertiesUpdate ( Stream request, UUID agentID ) : byte[] | ||
RemoteParcelRequest ( Stream request, UUID agentID ) : byte[] | ||
SetLandBitmapFromByteArray ( ILandObject parcel, bool forceSet, System.Vector2 offsetOfParcel ) : bool | ||
UniverseEventManager_OnGenericEvent ( string functionName, object parameters ) : object | ||
moneyModule_OnCheckWhetherUserShouldPay ( UUID agentID, string paymentTextThatFailed ) : bool |
public AddLandObject ( ILandObject land ) : ILandObject | ||
land | ILandObject | The land object being added |
Результат | ILandObject |
protected AddLandObject ( ILandObject land, bool incomingFromDatabase ) : ILandObject | ||
land | ILandObject | |
incomingFromDatabase | bool | |
Результат | ILandObject |
public AddReturns ( UUID agentID, string objectName, System.Vector3 location, string reason, List |
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agentID | UUID | Avatar Unique Id |
objectName | string | Name of object returned |
location | System.Vector3 | Location of object returned |
reason | string | Reason for object return |
groups | List |
The objects to return |
Результат | void |
public CheckEnteringNewParcel ( IScenePresence avatar ) : void | ||
avatar | IScenePresence | |
Результат | void |
public CheckEnteringNewParcel ( IScenePresence avatar, ILandObject over ) : void | ||
avatar | IScenePresence | |
over | ILandObject | |
Результат | void |
protected CheckPrimForAutoReturnObjects ( ) : void | ||
Результат | void |
protected CheckPrimForTemporaryObjects ( ) : void | ||
Результат | void |
public ClientOnParcelAbandonRequest ( int local_id, IClientAPI remote_client ) : void | ||
local_id | int | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelAccessListRequest ( UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client ) : void | ||
agentID | UUID | |
sessionID | UUID | |
flags | uint | |
sequenceID | int | |
landLocalID | int | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelAccessUpdateListRequest ( UUID agentID, UUID sessionID, uint flags, int landLocalID, List |
||
agentID | UUID | |
sessionID | UUID | |
flags | uint | |
landLocalID | int | |
entries | List |
|
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelDeedToGroup ( int parcelLocalID, UUID groupID, IClientAPI remote_client ) : void | ||
parcelLocalID | int | |
groupID | UUID | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelDivideRequest ( int west, int south, int east, int north, IClientAPI remote_client ) : void | ||
west | int | |
south | int | |
east | int | |
north | int | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelDwellRequest ( int localID, IClientAPI remoteClient ) : void | ||
localID | int | |
remoteClient | IClientAPI | |
Результат | void |
public ClientOnParcelEjectUser ( IClientAPI client, UUID parcelowner, uint flags, UUID target ) : void | ||
client | IClientAPI | |
parcelowner | UUID | |
flags | uint | |
target | UUID | |
Результат | void |
public ClientOnParcelFreezeUser ( IClientAPI client, UUID parcelowner, uint flags, UUID target ) : void | ||
client | IClientAPI | |
parcelowner | UUID | |
flags | uint | |
target | UUID | |
Результат | void |
public ClientOnParcelGodForceOwner ( int local_id, UUID ownerID, IClientAPI remote_client ) : void | ||
local_id | int | |
ownerID | UUID | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelInfoRequest ( IClientAPI remoteClient, UUID parcelID ) : void | ||
remoteClient | IClientAPI | |
parcelID | UUID | |
Результат | void |
public ClientOnParcelJoinRequest ( int west, int south, int east, int north, IClientAPI remote_client ) : void | ||
west | int | |
south | int | |
east | int | |
north | int | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelObjectOwnerRequest ( int local_id, IClientAPI remote_client ) : void | ||
local_id | int | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelPropertiesRequest ( int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client ) : void | ||
start_x | int | |
start_y | int | |
end_x | int | |
end_y | int | |
sequence_id | int | |
snap_selection | bool | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelPropertiesUpdateRequest ( |
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args | ||
localID | int | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelReclaim ( int local_id, IClientAPI remote_client ) : void | ||
local_id | int | |
remote_client | IClientAPI | |
Результат | void |
public ClientOnParcelSelectObjects ( int local_id, int request_type, List |
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local_id | int | |
request_type | int | |
returnIDs | List |
|
remote_client | IClientAPI | |
Результат | void |
public DisableObjectsInParcel ( int localID, uint returnType, UUID agentIDs, UUID taskIDs, IClientAPI remoteClient ) : void | ||
localID | int | |
returnType | uint | |
agentIDs | UUID | |
taskIDs | UUID | |
remoteClient | IClientAPI | |
Результат | void |
public EventManagerOnAvatarEnteringNewParcel ( IScenePresence avatar, ILandObject oldParcel ) : void | ||
avatar | IScenePresence | |
oldParcel | ILandObject | |
Результат | void |
public EventManagerOnIncomingLandDataFromStorage ( List |
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data | List |
|
parcelOffset | System.Vector2 | |
Результат | void |
public EventManagerOnNewClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
Результат | void |
public EventManagerOnSignificantClientMovement ( IScenePresence sp ) : void | ||
sp | IScenePresence | |
Результат | void |
public EventManagerOnSignificantObjectMovement ( ISceneEntity group ) : void | ||
group | ISceneEntity | |
Результат | void |
public EventManagerOnValidateLandBuy ( |
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e | ||
Результат | bool |
public EventManager_OnStartupComplete ( IScene scene, List |
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scene | IScene | |
data | List |
|
Результат | void |
public GetLandObject ( UUID globalID ) : ILandObject | ||
globalID | UUID | |
Результат | ILandObject |
public GetLandObject ( float x, float y ) : ILandObject | ||
x | float | |
y | float | |
Результат | ILandObject |
public GetLandObject ( int parcelLocalID ) : ILandObject | ||
parcelLocalID | int | |
Результат | ILandObject |
public GetLandObject ( int x, int y ) : ILandObject | ||
x | int | |
y | int | |
Результат | ILandObject |
public GetNearestAllowedParcel ( UUID avatarId, float x, float y ) : ILandObject | ||
avatarId | UUID | |
x | float | |
y | float | |
Результат | ILandObject |
public GetNearestAllowedPosition ( IScenePresence avatar ) : System.Vector3 | ||
avatar | IScenePresence | |
Результат | System.Vector3 |
public GetNearestRegionEdgePosition ( IScenePresence avatar ) : System.Vector3 | ||
avatar | IScenePresence | |
Результат | System.Vector3 |
public GetParcelCenterAtGround ( ILandObject parcel ) : System.Vector3 | ||
parcel | ILandObject | |
Результат | System.Vector3 |
public IncomingLandDataFromOAR ( List |
||
data | List |
|
merge | bool | |
parcelOffset | System.Vector2 | |
Результат | void |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
Результат | void |
public Join ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void | ||
start_x | int | x value in first piece of land |
start_y | int | y value in first piece of land |
end_x | int | x value in second piece of land |
end_y | int | y value in second piece of land |
attempting_user_id | UUID | UUID of the avatar trying to join the land objects |
Результат | void |
public MergeLandBitmaps ( int masterLocalID, int slaveLocalID ) : void | ||
masterLocalID | int | |
slaveLocalID | int | |
Результат | void |
public ModifyLandBitmapSquare ( int start_x, int start_y, int end_x, int end_y, ILandObject landObject ) : void | ||
start_x | int | |
start_y | int | |
end_x | int | |
end_y | int | |
landObject | ILandObject | |
Результат | void |
public ModifyLandBitmapSquare ( int start_x, int start_y, int end_x, int end_y, int localIDToSet ) : void | ||
start_x | int | |
start_y | int | |
end_x | int | |
end_y | int | |
localIDToSet | int | |
Результат | void |
public OnClosingClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
Результат | void |
public ParcelBuyPass ( IClientAPI client, UUID agentID, int parcelLocalID ) : void | ||
client | IClientAPI | |
agentID | UUID | |
parcelLocalID | int | |
Результат | void |
public ParcelsNearPoint ( System.Vector3 position ) : List |
||
position | System.Vector3 | |
Результат | List |
public PreprocessIncomingLandObjectFromStorage ( |
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data | ||
parcelOffset | System.Vector2 | |
Результат | bool |
public ProcessParcelBuy ( UUID agentId, UUID groupId, bool final, bool groupOwned, bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated ) : void | ||
agentId | UUID | |
groupId | UUID | |
final | bool | |
groupOwned | bool | |
removeContribution | bool | |
parcelLocalID | int | |
parcelArea | int | |
parcelPrice | int | |
authenticated | bool | |
Результат | void |
public ReclaimParcels ( UUID oldOwnerID, UUID newOwnerID ) : void | ||
oldOwnerID | UUID | Old owner |
newOwnerID | UUID | New owner. |
Результат | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public RemoveLandObject ( int local_id ) : void | ||
local_id | int | Land.localID of the piece of land to remove. |
Результат | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public ResetRezzedObjectTime ( ILandObject land ) : void | ||
land | ILandObject | |
Результат | void |
public ResetSimLandObjects ( ) : ILandObject | ||
Результат | ILandObject |
public ReturnObjectsInParcel ( int localID, uint returnType, UUID agentIDs, UUID taskIDs, IClientAPI remoteClient ) : void | ||
localID | int | |
returnType | uint | |
agentIDs | UUID | |
taskIDs | UUID | |
remoteClient | IClientAPI | |
Результат | void |
public SendOutNearestBanLine ( IScenePresence sp, ILandObject ourLandObject ) : void | ||
sp | IScenePresence | |
ourLandObject | ILandObject | |
Результат | void |
public SendParcelOverlay ( IClientAPI remote_client ) : void | ||
remote_client | IClientAPI | The object representing the client |
Результат | void |
public SendYouAreBannedNotice ( IScenePresence avatar ) : void | ||
avatar | IScenePresence | |
Результат | void |
public SendYouAreRestrictedNotice ( IScenePresence avatar ) : void | ||
avatar | IScenePresence | |
Результат | void |
public SetParcelOtherCleanTime ( IClientAPI remoteClient, int localID, int otherCleanTime ) : void | ||
remoteClient | IClientAPI | |
localID | int | |
otherCleanTime | int | |
Результат | void |
public Subdivide ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void | ||
start_x | int | West Point |
start_y | int | South Point |
end_x | int | East Point |
end_y | int | North Point |
attempting_user_id | UUID | UUID of user who is trying to subdivide |
Результат | void |
public UpdateDirectoryTimerElapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void | ||
sender | object | |
e | System.Timers.ElapsedEventArgs | |
Результат | void |
public UpdateLandObject ( ILandObject lo ) : void | ||
lo | ILandObject | |
Результат | void |
protected UpdateLandObjectsInSearch ( ) : void | ||
Результат | void |
public UpdateParcelBitmap ( ILandObject lo ) : void | ||
lo | ILandObject | |
Результат | void |
public client_OnGodlikeMessage ( IClientAPI client, UUID requester, string Method, List |
||
client | IClientAPI | |
requester | UUID | |
Method | string | |
Parameter | List |
|
Результат | void |
public client_OnParcelGodMark ( IClientAPI client, UUID agentID, int ParcelLocalID ) : void | ||
client | IClientAPI | |
agentID | UUID | |
ParcelLocalID | int | |
Результат | void |
public moneyModule_OnUserDidNotPay ( UUID agentID, string identifier, string paymentTextThatFailed ) : void | ||
agentID | UUID | |
identifier | string | |
paymentTextThatFailed | string | |
Результат | void |