Метод | Описание | |
---|---|---|
Dispose ( ) : void | ||
Initialize ( ) : void | ||
WindConfig ( IScene scene, IConfig windConfig ) : void | ||
WindLLClientArray ( ) : System.Vector2[] | ||
WindParamGet ( string param ) : float | ||
WindParamSet ( string param, float value ) : void | ||
WindParams ( ) : string>.Dictionary |
||
WindSpeed ( float fX, float fY, float fZ ) : System.Vector3 | ||
WindUpdate ( uint frame ) : void |
Метод | Описание | |
---|---|---|
LogSettings ( ) : void |
public WindConfig ( IScene scene, IConfig windConfig ) : void | ||
scene | IScene | |
windConfig | IConfig | |
Результат | void |
public WindLLClientArray ( ) : System.Vector2[] | ||
Результат | System.Vector2[] |
public WindParamGet ( string param ) : float | ||
param | string | |
Результат | float |
public WindParamSet ( string param, float value ) : void | ||
param | string | |
value | float | |
Результат | void |
public WindParams ( ) : string>.Dictionary |
||
Результат | string>.Dictionary |
public WindSpeed ( float fX, float fY, float fZ ) : System.Vector3 | ||
fX | float | |
fY | float | |
fZ | float | |
Результат | System.Vector3 |