Метод | Описание | |
---|---|---|
GetBilinearInterpolate ( float x, float y, ITerrainChannel map ) : float | ||
InterpolatedNoise ( float x, float y ) : float | ||
MetersToSphericalStrength ( float size ) : float | ||
PerlinNoise2D ( float x, float y, int octaves, float persistence ) : float | ||
SphericalFactor ( float x, float y, float rx, float ry, float size ) : float |
Метод | Описание | |
---|---|---|
Interpolate ( float x, float y, float z ) : float | ||
Noise ( float x, float y ) : float | ||
SmoothedNoise1 ( float x, float y ) : float |
public static GetBilinearInterpolate ( float x, float y, ITerrainChannel map ) : float | ||
x | float | |
y | float | |
map | ITerrainChannel | |
Результат | float |
public static InterpolatedNoise ( float x, float y ) : float | ||
x | float | |
y | float | |
Результат | float |
public static MetersToSphericalStrength ( float size ) : float | ||
size | float | |
Результат | float |
public static PerlinNoise2D ( float x, float y, int octaves, float persistence ) : float | ||
x | float | |
y | float | |
octaves | int | |
persistence | float | |
Результат | float |
public static SphericalFactor ( float x, float y, float rx, float ry, float size ) : float | ||
x | float | |
y | float | |
rx | float | |
ry | float | |
size | float | |
Результат | float |