Свойство | Тип | Описание | |
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m_child_2_parent_entities | DoubleKeyDictionary |
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m_child_2_parent_entitiesLock | object | ||
m_objectEntities | DoubleKeyDictionary |
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m_objectEntitiesLock | object | ||
m_presenceEntities | IScenePresence>.Dictionary | ||
m_presenceEntitiesList | List |
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m_presenceEntitiesLock | object |
Метод | Описание | |
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Add ( IEntity entity ) : bool | ||
Clear ( ) : void | ||
GetEntities ( ) : ISceneEntity[] | ||
GetEntities ( System.Vector3 pos, float radius ) : ISceneEntity[] | ||
GetPresenceCount ( ) : int | ||
GetPresences ( System.Vector3 pos, float radius ) : IScenePresence[] | ||
GetPresences ( ) : List |
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Remove ( IEntity entity ) : bool | ||
TryGetChildPrim ( uint childkey, ISceneChildEntity &child ) : bool | ||
TryGetChildPrimParent ( UUID childkey, IEntity &obj ) : bool |
Retrieves the SceneObjectGroup of this child
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TryGetChildPrimParent ( uint childkey, IEntity &obj ) : bool |
Retrieves the SceneObjectGroup of this child
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TryGetPresenceValue ( UUID key, IScenePresence &presence ) : bool | ||
TryGetValue ( UUID key, IEntity &obj ) : bool | ||
TryGetValue ( uint key, IEntity &obj ) : bool |
Метод | Описание | |
---|---|---|
InternalTryGetValue ( UUID key, bool checkRecursive, IEntity &obj ) : bool | ||
InternalTryGetValue ( uint key, bool checkRecursive, IEntity &obj ) : bool | ||
TryGetChildPrim ( UUID objectID, ISceneChildEntity &childPrim ) : bool |
public GetEntities ( System.Vector3 pos, float radius ) : ISceneEntity[] | ||
pos | System.Vector3 | |
radius | float | |
Результат | ISceneEntity[] |
public GetPresences ( System.Vector3 pos, float radius ) : IScenePresence[] | ||
pos | System.Vector3 | |
radius | float | |
Результат | IScenePresence[] |
protected InternalTryGetValue ( UUID key, bool checkRecursive, IEntity &obj ) : bool | ||
key | UUID | |
checkRecursive | bool | |
obj | IEntity | |
Результат | bool |
protected InternalTryGetValue ( uint key, bool checkRecursive, IEntity &obj ) : bool | ||
key | uint | |
checkRecursive | bool | |
obj | IEntity | |
Результат | bool |
protected TryGetChildPrim ( UUID objectID, ISceneChildEntity &childPrim ) : bool | ||
objectID | UUID | |
childPrim | ISceneChildEntity | |
Результат | bool |
public TryGetChildPrim ( uint childkey, ISceneChildEntity &child ) : bool | ||
childkey | uint | |
child | ISceneChildEntity | |
Результат | bool |
public TryGetChildPrimParent ( UUID childkey, IEntity &obj ) : bool | ||
childkey | UUID | |
obj | IEntity | |
Результат | bool |
public TryGetChildPrimParent ( uint childkey, IEntity &obj ) : bool | ||
childkey | uint | |
obj | IEntity | |
Результат | bool |
public TryGetPresenceValue ( UUID key, IScenePresence &presence ) : bool | ||
key | UUID | |
presence | IScenePresence | |
Результат | bool |
public TryGetValue ( UUID key, IEntity &obj ) : bool | ||
key | UUID | |
obj | IEntity | |
Результат | bool |
public TryGetValue ( uint key, IEntity &obj ) : bool | ||
key | uint | |
obj | IEntity | |
Результат | bool |
protected DoubleKeyDictionary |
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Результат | DoubleKeyDictionary |
protected object m_child_2_parent_entitiesLock | ||
Результат | object |
protected DoubleKeyDictionary |
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Результат | DoubleKeyDictionary |
protected Dictionary |
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Результат | IScenePresence>.Dictionary |