C# Класс UnityPlatformer.Fence

Наследование: UnityEngine.MonoBehaviour
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Открытые методы

Метод Описание
DisableFence ( Character p ) : void

notify character that is out a Fence

Dismount ( Character p ) : void

notify character that must exit Fence state

EnableFence ( Character p ) : void

notify character that is in a Fence

OnTriggerStay2D ( Collider2D o ) : void

Check user Bound (EnterAreas) is completely inside the Fence Area if it's true -> EnableFence if it's false -> DisableFence

Start ( ) : void

Force PolygonCollider2D to be a trigger

Приватные методы

Метод Описание
OnDrawGizmos ( ) : void

Описание методов

DisableFence() публичный Метод

notify character that is out a Fence
public DisableFence ( Character p ) : void
p Character
Результат void

Dismount() публичный Метод

notify character that must exit Fence state
public Dismount ( Character p ) : void
p Character
Результат void

EnableFence() публичный Метод

notify character that is in a Fence
public EnableFence ( Character p ) : void
p Character
Результат void

OnTriggerStay2D() публичный Метод

Check user Bound (EnterAreas) is completely inside the Fence Area if it's true -> EnableFence if it's false -> DisableFence
public OnTriggerStay2D ( Collider2D o ) : void
o UnityEngine.Collider2D
Результат void

Start() публичный Метод

Force PolygonCollider2D to be a trigger
public Start ( ) : void
Результат void