Метод | Описание | |
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GainControl ( float delta ) : void |
EnterState
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GetPostUpdateActions ( ) : PostUpdateActions |
default
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LoseControl ( float delta ) : void |
ExitState
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OnAfterMove ( Character ch, float delta ) : void |
Move the Box after moving the character, so there is a gap between them
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OnEnable ( ) : void | ||
PerformAction ( float delta ) : void |
Move Character, because the magic is in OnAfterMove
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PullBox ( Vector3 velocity, Directions dir, float delta ) : void |
Move a Box
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WantsToUpdate ( float delta ) : int |
public GetPostUpdateActions ( ) : PostUpdateActions | ||
Результат | PostUpdateActions |
public OnAfterMove ( Character ch, float delta ) : void | ||
ch | Character | |
delta | float | |
Результат | void |
public PerformAction ( float delta ) : void | ||
delta | float | |
Результат | void |
public PullBox ( Vector3 velocity, Directions dir, float delta ) : void | ||
velocity | Vector3 | |
dir | Directions | |
delta | float | |
Результат | void |
public WantsToUpdate ( float delta ) : int | ||
delta | float | |
Результат | int |