Метод |
Описание |
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Clip_Vector2 ( Vector2 &absolutePos ) : void |
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GetMatrix ( ) : Matrix4x4 |
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GetTopRect ( ) : Rect |
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INTERNAL_CALL_Clip_Vector2 ( Vector2 &absolutePos ) : void |
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INTERNAL_CALL_GetMatrix ( Matrix4x4 &value ) : void |
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INTERNAL_CALL_GetTopRect ( Rect &value ) : void |
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INTERNAL_CALL_Internal_Clip_Rect ( Rect &absoluteRect ) : void |
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INTERNAL_CALL_Push ( Rect &screenRect, Vector2 &scrollOffset, Vector2 &renderOffset, bool resetOffset ) : void |
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INTERNAL_CALL_SetMatrix ( Matrix4x4 &m ) : void |
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INTERNAL_CALL_Unclip_Rect ( Rect &rect ) : void |
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INTERNAL_CALL_Unclip_Vector2 ( Vector2 &pos ) : void |
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INTERNAL_get_topmostRect ( Rect &value ) : void |
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INTERNAL_get_visibleRect ( Rect &value ) : void |
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Internal_Clip_Rect ( Rect &absoluteRect ) : void |
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Internal_GetAbsoluteMousePosition ( Vector2 &output ) : void |
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Pop ( ) : void |
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Push ( Rect screenRect, Vector2 scrollOffset, Vector2 renderOffset, bool resetOffset ) : void |
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Reapply ( ) : void |
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SetMatrix ( Matrix4x4 m ) : void |
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Unclip_Rect ( Rect &rect ) : void |
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Unclip_Vector2 ( Vector2 &pos ) : void |
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