Метод |
Описание |
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ConvertToAlphaTextureFormat ( TextureFormat format ) : TextureFormat |
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CopyCubemapFaceIntoTexture ( Cubemap cubemapRef, CubemapFace face, Texture2D textureRef ) : void |
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CopyTextureIntoCubemapFace ( Texture2D textureRef, Cubemap cubemapRef, CubemapFace face ) : void |
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DoesTextureStillNeedToBeCompressed ( string assetPath ) : bool |
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GetBytesFromTextureFormat ( TextureFormat inFormat ) : int |
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GetDefaultCompressionQuality ( ) : int |
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GetGPUHeight ( Texture t ) : int |
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GetGPUWidth ( Texture t ) : int |
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GetLinearSampled ( Texture t ) : bool |
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GetMipmapCount ( Texture t ) : int |
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GetRowBytesFromWidthAndFormat ( int width, TextureFormat format ) : int |
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GetRuntimeMemorySize ( Texture t ) : int |
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GetSourceTexture ( Cubemap cubemapRef, CubemapFace face ) : Texture2D |
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GetStorageMemorySize ( Texture t ) : int |
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GetTextureColorSpaceString ( Texture texture ) : string |
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GetTextureFormat ( Texture texture ) : TextureFormat |
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GetTextureFormatString ( TextureFormat format ) : string |
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GetUsageMode ( Texture t ) : TextureUsageMode |
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HasAlphaTextureFormat ( TextureFormat format ) : bool |
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HasMipMap ( Texture t ) : bool |
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INTERNAL_CALL_GetTexelSizeVector ( Texture t, Vector4 &value ) : void |
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IsAlphaOnlyTextureFormat ( TextureFormat format ) : bool |
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IsCompressedTextureFormat ( TextureFormat format ) : bool |
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IsCubemapReadable ( Cubemap cubemapRef ) : bool |
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IsDepthRTFormat ( RenderTextureFormat format ) : bool |
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IsNonPowerOfTwo ( Texture2D t ) : bool |
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IsValidTextureFormat ( TextureFormat format ) : bool |
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MarkCubemapReadable ( Cubemap cubemapRef, bool readable ) : void |
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ReformatCubemap ( Cubemap &cubemap, int width, int height, TextureFormat textureFormat, bool useMipmap, bool linear ) : bool |
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ReformatTexture ( Texture2D &texture, int width, int height, TextureFormat textureFormat, bool useMipmap, bool linear ) : bool |
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SetAnisoLevelNoDirty ( Texture tex, int level ) : void |
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SetFilterModeNoDirty ( Texture tex, FilterMode mode ) : void |
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SetMipMapBiasNoDirty ( Texture tex, float bias ) : void |
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SetSourceTexture ( Cubemap cubemapRef, CubemapFace face, Texture2D tex ) : void |
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SetWrapModeNoDirty ( Texture tex, TextureWrapMode mode ) : void |
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