Метод |
Описание |
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ActivateSelection ( ) : void |
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AddCursorRect ( Rect rect, MouseCursor cursor ) : void |
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Awake ( ) : void |
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CalcCameraDist ( ) : float |
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CallEditorDragFunctions ( ) : void |
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CallOnPreSceneGUI ( ) : void |
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CallOnSceneGUI ( ) : void |
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CheckDrawModeForRenderingPath ( DrawCameraMode mode ) : bool |
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CleanupCustomSceneLighting ( ) : void |
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CleanupEditorDragFunctions ( ) : void |
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CommandsGUI ( ) : void |
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ComponentHasImageEffectAttribute ( Component c ) : bool |
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CreateCameraTargetTexture ( Rect cameraRect, bool hdr ) : void |
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CreateMipColorsTexture ( ) : void |
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CreateSceneCameraAndLights ( ) : void |
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DefaultHandles ( ) : void |
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DoClearCamera ( Rect cameraRect ) : void |
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DoDrawCamera ( Rect cameraRect, bool &pushedGUIClip ) : void |
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DoOnPreSceneGUICallbacks ( Rect cameraRect ) : void |
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DoToolbarGUI ( ) : void |
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DoesCameraDrawModeSupportDeferred ( DrawCameraMode mode ) : bool |
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DoesCameraDrawModeSupportHDR ( DrawCameraMode mode ) : bool |
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DrawRenderModeOverlay ( Rect cameraRect ) : void |
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Frame ( Bounds bounds ) : bool |
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GetActiveEditors ( ) : UnityEditor.Editor[] |
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GetMainCamera ( ) : Camera |
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GetSceneViewRenderingPath ( ) : RenderingPath |
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GetVerticalFOV ( float aspectNeutralFOV ) : float |
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GetVerticalOrthoSize ( ) : float |
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Handle2DModeSwitch ( ) : void |
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HandleClickAndDragToFocus ( ) : void |
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HandleDragging ( ) : void |
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HandleMouseCursor ( ) : void |
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HandleSelectionAndOnSceneGUI ( ) : void |
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HandleViewToolCursor ( ) : void |
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InputForGizmosThatAreRenderedOnTopOfSceneView ( ) : void |
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IsSceneCameraDeferred ( ) : bool |
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IsUsingDeferredRenderingPath ( ) : bool |
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LoadRenderDoc ( ) : void |
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MenuAlignViewToSelected ( ) : void |
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MenuAlignWithView ( ) : void |
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MenuMoveToBack ( ) : void |
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MenuMoveToFront ( ) : void |
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MenuMoveToView ( ) : void |
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On2DModeChange ( ) : void |
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OnBecameInvisible ( ) : void |
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OnBecameVisible ( ) : void |
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