Метод |
Описание |
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DebugWindow ( GUIView view ) : void |
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GetClipInstructions ( List clipInstructions ) : void |
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GetClipInstructionsInternal ( object clipInstructions ) : void |
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GetContentFromInstruction ( int instructionIndex ) : GUIContent |
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GetContentImageFromInstruction ( int instructionIndex ) : Texture |
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GetContentTextFromInstruction ( int instructionIndex ) : string |
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GetInstructionCount ( ) : int |
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GetLayoutInstructions ( List layoutInstructions ) : void |
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GetLayoutInstructionsInternal ( object layoutInstructions ) : void |
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GetManagedStackTrace ( int instructionIndex ) : UnityEditor.StackFrame[] |
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GetStyleFromInstruction ( int instructionIndex ) : GUIStyle |
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GetUnifiedInstructions ( List layoutInstructions ) : void |
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GetUnifiedInstructionsInternal ( object instructions ) : void |
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GetViews ( List views ) : void |
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GetViewsInternal ( object views ) : void |
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INTERNAL_CALL_GetRectFromInstruction ( int instructionIndex, Rect &value ) : void |
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StopDebugging ( ) : void |
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