C# Класс UnityContrib.UnityEditor.BaseEditorWindow

Base implementation for T:UnityEngine.EditorWindow.
Наследование: EditorWindow
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Защищенные методы

Метод Описание
OnEnable ( ) : void

Called by Unity when window is enabled.

OnGUI ( ) : void

Called by Unity when you should draw the controls of the window.

OnMoved ( ) : void

Called when the window have moved.

OnPlayStarted ( ) : void

Called when the projected is started.

OnPlayStopped ( ) : void

Called when the project is stopped.

OnResized ( ) : void

Called when the window have resized.

Update ( ) : void

Called by Unity 100 times a second.

Приватные методы

Метод Описание
CheckBoundaries ( ) : void

Calls P:OnMoved if window moved and P:OnResized if resized.

CheckPlayingState ( ) : void

Calls P:OnPlayStarted if playing started and P:OnPlayStopped if stopped.

Описание методов

OnEnable() защищенный Метод

Called by Unity when window is enabled.
protected OnEnable ( ) : void
Результат void

OnGUI() защищенный Метод

Called by Unity when you should draw the controls of the window.
protected OnGUI ( ) : void
Результат void

OnMoved() защищенный Метод

Called when the window have moved.
protected OnMoved ( ) : void
Результат void

OnPlayStarted() защищенный Метод

Called when the projected is started.
protected OnPlayStarted ( ) : void
Результат void

OnPlayStopped() защищенный Метод

Called when the project is stopped.
protected OnPlayStopped ( ) : void
Результат void

OnResized() защищенный Метод

Called when the window have resized.
protected OnResized ( ) : void
Результат void

Update() защищенный Метод

Called by Unity 100 times a second.
protected Update ( ) : void
Результат void