C# Класс Tetris.Engine

The engine of the game. Responsible for following the logic and the rules of the game. The entrance point of the game.
Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
Engine ( ) : System

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Приватные методы

Метод Описание
GameOver ( ) : void

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
Результат void

Engine() публичный Метод

public Engine ( ) : System
Результат System

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
Результат void