Метод | Описание | |
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Assemble ( string code, string &errors ) : byte[] |
Assembles HLSL shader assembly.
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Disassemble ( byte shader ) : string |
Disassembles HLSL shader bytecode.
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Метод | Описание | |
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D3DAssemble ( [ pSrcData, uint SrcDataSize, [ pSourceName, |
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D3DDisassemble ( |
public static Assemble ( string code, string &errors ) : byte[] | ||
code | string | The code to assemble. |
errors | string | Pointer to a string to receive error messages. Will be set to |
Результат | byte[] |
public static Disassemble ( byte shader ) : string | ||
shader | byte | The shader to disassemble. |
Результат | string |