Метод |
Описание |
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AddRef ( ) : bool |
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AllocateNativeOverlapped ( IOCompletionCallback callback, object state, object pinData ) : NativeOverlapped* |
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AllocateNativeOverlapped ( PreAllocatedOverlapped preAllocated ) : NativeOverlapped* |
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AllocateNativeOverlapped ( System preAllocated ) : System.Threading.NativeOverlapped* |
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AllocateNativeOverlapped ( System callback, object state, object pinData ) : System.Threading.NativeOverlapped* |
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FreeNativeOverlapped ( NativeOverlapped overlapped ) : void |
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FreeNativeOverlapped ( System overlapped ) : void |
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GetNativeOverlappedState ( NativeOverlapped overlapped ) : object |
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GetNativeOverlappedState ( System overlapped ) : object |
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GetOverlappedData ( Win32ThreadPoolNativeOverlapped overlapped, ThreadPoolBoundHandle expectedBoundHandle ) : Win32ThreadPoolNativeOverlapped.OverlappedData |
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IDeferredDisposable ( bool disposed ) : void |
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OnNativeIOCompleted ( IntPtr instance, IntPtr context, IntPtr overlappedPtr, uint ioResult, UIntPtr numberOfBytesTransferred, IntPtr ioPtr ) : void |
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Release ( ) : void |
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ThreadPoolBoundHandle ( ) |
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ThreadPoolBoundHandle ( SafeHandle handle, SafeThreadPoolIOHandle threadPoolHandle ) : System.Diagnostics |
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