Метод | Описание | |
---|---|---|
Enter ( object obj, bool &lockTaken ) : void | ||
Pulse ( object obj ) : void | ||
PulseAll ( object obj ) : void | ||
TryEnter ( object obj ) : bool | ||
TryEnter ( object obj, System.TimeSpan timeout ) : bool | ||
TryEnter ( object obj, int millisecondsTimeout ) : bool | ||
TryEnter ( object obj, System.TimeSpan timeout, bool &lockTaken ) : void | ||
TryEnter ( object obj, bool &lockTaken ) : void | ||
TryEnter ( object obj, int millisecondsTimeout, bool &lockTaken ) : void | ||
Wait ( object obj ) : bool | ||
Wait ( object obj, System.TimeSpan timeout ) : bool | ||
Wait ( object obj, System.TimeSpan timeout, bool exitContext ) : bool | ||
Wait ( object obj, int millisecondsTimeout ) : bool | ||
Wait ( object obj, int millisecondsTimeout, bool exitContext ) : bool |
Метод | Описание | |
---|---|---|
Enter ( object obj ) : void | ||
Exit ( object obj ) : void | ||
Monitor_pulse ( object obj ) : void | ||
Monitor_pulse_all ( object obj ) : void | ||
Monitor_test_synchronised ( object obj ) : bool | ||
Monitor_try_enter ( object obj, int ms ) : bool | ||
Monitor_wait ( object obj, int ms ) : bool | ||
try_enter_with_atomic_var ( object obj, int millisecondsTimeout, bool &lockTaken ) : void |
public static Enter ( object obj, bool &lockTaken ) : void | ||
obj | object | |
lockTaken | bool | |
Результат | void |
public static Pulse ( object obj ) : void | ||
obj | object | |
Результат | void |
public static PulseAll ( object obj ) : void | ||
obj | object | |
Результат | void |
public static TryEnter ( object obj ) : bool | ||
obj | object | |
Результат | bool |
public static TryEnter ( object obj, System.TimeSpan timeout ) : bool | ||
obj | object | |
timeout | System.TimeSpan | |
Результат | bool |
public static TryEnter ( object obj, int millisecondsTimeout ) : bool | ||
obj | object | |
millisecondsTimeout | int | |
Результат | bool |
public static TryEnter ( object obj, System.TimeSpan timeout, bool &lockTaken ) : void | ||
obj | object | |
timeout | System.TimeSpan | |
lockTaken | bool | |
Результат | void |
public static TryEnter ( object obj, bool &lockTaken ) : void | ||
obj | object | |
lockTaken | bool | |
Результат | void |
public static TryEnter ( object obj, int millisecondsTimeout, bool &lockTaken ) : void | ||
obj | object | |
millisecondsTimeout | int | |
lockTaken | bool | |
Результат | void |
public static Wait ( object obj ) : bool | ||
obj | object | |
Результат | bool |
public static Wait ( object obj, System.TimeSpan timeout ) : bool | ||
obj | object | |
timeout | System.TimeSpan | |
Результат | bool |
public static Wait ( object obj, System.TimeSpan timeout, bool exitContext ) : bool | ||
obj | object | |
timeout | System.TimeSpan | |
exitContext | bool | |
Результат | bool |
public static Wait ( object obj, int millisecondsTimeout ) : bool | ||
obj | object | |
millisecondsTimeout | int | |
Результат | bool |
public static Wait ( object obj, int millisecondsTimeout, bool exitContext ) : bool | ||
obj | object | |
millisecondsTimeout | int | |
exitContext | bool | |
Результат | bool |