Метод | Описание | |
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Collide ( |
Collision with another rectangle hitbox (from Platformer 4.0)
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Collide ( |
Tile collisions
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Draw ( Graphics spriteBatch ) : void | ||
Hitbox ( |
Collision box with specified dimension
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Update ( |
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UpdateBounds ( ) : void |
public static Collide ( |
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rectHitboxA | ||
rectHitboxB | ||
Результат | Vector2 |
public static Collide ( |
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rectBox | ||
zoneB | ||
depth | Vector2 | |
Результат | bool |
public Draw ( Graphics spriteBatch ) : void | ||
spriteBatch | Graphics | |
Результат | void |
public Hitbox ( |
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dimensionRect | ||
Результат | System |
public Update ( |
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gameTime | ||
entityLocation | Vector2 | |
Результат | void |