Метод |
Описание |
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BakeBone ( Bone bone, Spine animation, AnimationClip clip ) : void |
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BinarySearch ( float values, float target ) : int |
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EnsureCurveKeyCount ( AnimationCurve curve ) : AnimationCurve |
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ExtractAnimation ( string name, SkeletonData skeletonData, Dictionary slotLookup, bool bakeIK, SendMessageOptions eventOptions, AnimationClip clip = null ) : AnimationClip |
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ExtractMeshAttachment ( string name, MeshAttachment attachment, Mesh mesh = null ) : Mesh |
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ExtractRegionAttachment ( string name, RegionAttachment attachment, Mesh mesh = null ) : Mesh |
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ExtractUV ( float floats ) : UnityEngine.Vector2[] |
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ExtractVerts ( float floats ) : UnityEngine.Vector3[] |
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ExtractWeightedMeshAttachment ( string name, MeshAttachment attachment, int slotIndex, SkeletonData skeletonData, List boneList, Mesh mesh = null ) : Mesh |
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GetExtractionBone ( ) : Bone |
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GetExtractionSlot ( ) : Slot |
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GetPath ( BoneData b ) : string |
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GetPathRecurse ( BoneData b ) : string |
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GetUninheritedRotation ( Bone b ) : float |
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HasFlag ( this o, HideFlags flagToCheck ) : bool |
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ParseAttachmentTimeline ( Skeleton skeleton, AttachmentTimeline timeline, Dictionary slotLookup, AnimationClip clip ) : void |
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ParseEventTimeline ( EventTimeline timeline, AnimationClip clip, SendMessageOptions eventOptions ) : void |
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ParseRotateTimeline ( Skeleton skeleton, RotateTimeline timeline, AnimationClip clip ) : void |
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ParseScaleTimeline ( Skeleton skeleton, ScaleTimeline timeline, AnimationClip clip ) : void |
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ParseTranslateTimeline ( Skeleton skeleton, TranslateTimeline timeline, AnimationClip clip ) : void |
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SetAnimationSettings ( AnimationClip clip, AnimationClipSettings settings ) : void |
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