Метод | Описание | |
---|---|---|
Entity ( ) : System | ||
LogicUpdate ( |
||
Render ( GraphicsDeviceManager graphics, Matrix cameraViewMatrix, Matrix cameraProjectionMatrix ) : void | ||
Update ( |
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UpdateMovement ( float time ) : void | ||
UpdatePhysics ( float time ) : void | ||
getForwardVector ( ) : Vector3 | ||
getUpVector ( ) : Vector3 | ||
isDestroyed ( ) : bool |
Метод | Описание | |
---|---|---|
calculateExternalForces ( ) : Vector3 |
public abstract LogicUpdate ( |
||
time | ||
t | float | |
Результат | void |
public Render ( GraphicsDeviceManager graphics, Matrix cameraViewMatrix, Matrix cameraProjectionMatrix ) : void | ||
graphics | GraphicsDeviceManager | |
cameraViewMatrix | Matrix | |
cameraProjectionMatrix | Matrix | |
Результат | void |
public Update ( |
||
time | ||
Результат | void |
public UpdateMovement ( float time ) : void | ||
time | float | |
Результат | void |
public UpdatePhysics ( float time ) : void | ||
time | float | |
Результат | void |