Метод | Описание | |
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Process ( NodeContent input, ContentProcessorContext context ) : ModelContent |
The main Process method converts an intermediate format content pipeline NodeContent tree to a ModelContent object with embedded animation data.
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Метод | Описание | |
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ConvertMaterial ( MaterialContent material, ContentProcessorContext context ) : MaterialContent |
Override the ConvertMaterial method to apply our custom InstancedModel.fx shader.
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Метод | Описание | |
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CompareKeyframeTimes ( Keyframe a, Keyframe b ) : int |
Comparison function for sorting keyframes into ascending time order.
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FlattenTransforms ( NodeContent node, BoneContent skeleton ) : void |
Bakes unwanted transforms into the model geometry, so everything ends up in the same coordinate system.
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MeshHasSkinning ( MeshContent mesh ) : bool |
Checks whether a mesh contains skininng information.
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ProcessAnimation ( AnimationContent animation, int>.Dictionary |
Converts an intermediate format content pipeline AnimationContent object to our runtime AnimationClip format.
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ProcessAnimations ( AnimationContentDictionary animations, IList |
Converts an intermediate format content pipeline AnimationContentDictionary object to our runtime AnimationClip format.
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ValidateMesh ( NodeContent node, ContentProcessorContext context, string parentBoneName ) : void |
Makes sure this mesh contains the kind of data we know how to animate.
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protected ConvertMaterial ( MaterialContent material, ContentProcessorContext context ) : MaterialContent | ||
material | MaterialContent | |
context | ContentProcessorContext | |
Результат | MaterialContent |
public Process ( NodeContent input, ContentProcessorContext context ) : ModelContent | ||
input | NodeContent | |
context | ContentProcessorContext | |
Результат | ModelContent |