Метод |
Описание |
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CheckTextures ( ) : void |
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End ( ) : void |
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MonitorPrimsAwaitingSelect ( ) : void |
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MoveCamera ( ) : void |
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Network_OnCurrentSimChanged ( Simulator PreviousSimulator ) : void |
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Objects_OnNewPrim ( Simulator simulator, Primitive prim, ulong regionHandle, ushort timeDilation ) : void |
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Objects_OnObjectKilled ( Simulator simulator, uint objectID ) : void |
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Objects_OnObjectProperties ( Simulator simulator, Primitive props ) : void |
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Objects_OnObjectUpdated ( Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation ) : void |
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Parcels_OnSimParcelsDownloaded ( Simulator simulator, Parcel>.InternalDictionary simParcels, int parcelMap ) : void |
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RandomPosition ( ) : System.Vector3 |
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Run ( ) : void |
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UpdateTextureQueue ( Primitive te ) : void |
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texturePipeline_OnDownloadFinished ( UUID id, bool success ) : void |
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