Метод | Описание | |
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AlmostEqual ( Microsoft.Xna.Framework.Vector3 &a, Microsoft.Xna.Framework.Vector3 &b ) : bool | ||
AlmostEqual ( Microsoft.Xna.Framework.Vector3 &a, Microsoft.Xna.Framework.Vector3 &b, float threshold ) : bool | ||
CalculateSlopeAngle ( Microsoft.Xna.Framework.Vector3 &vec, float &angle ) : void | ||
ComponentMax ( Microsoft.Xna.Framework.Vector3 &left, Microsoft.Xna.Framework.Vector3 &right, Microsoft.Xna.Framework.Vector3 &result ) : void |
Calculates the component-wise maximum of two vectors.
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ComponentMin ( Microsoft.Xna.Framework.Vector3 &left, Microsoft.Xna.Framework.Vector3 &right, Microsoft.Xna.Framework.Vector3 &result ) : void |
Calculates the component-wise minimum of two vectors.
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Cross2D ( Microsoft.Xna.Framework.Vector3 p1, Microsoft.Xna.Framework.Vector3 p2, Microsoft.Xna.Framework.Vector3 p3 ) : float |
Calculates the cross product of two vectors (formed from three points)
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Cross2D ( Microsoft.Xna.Framework.Vector3 &p1, Microsoft.Xna.Framework.Vector3 &p2, Microsoft.Xna.Framework.Vector3 &p3, float &result ) : void |
Calculates the cross product of two vectors (formed from three points)
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Distance2D ( Microsoft.Xna.Framework.Vector3 a, Microsoft.Xna.Framework.Vector3 b ) : float |
Calculates the distance between two points on the XZ plane.
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Distance2D ( Microsoft.Xna.Framework.Vector3 &a, Microsoft.Xna.Framework.Vector3 &b, float &dist ) : void |
Calculates the distance between two points on the XZ plane.
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Dot2D ( Microsoft.Xna.Framework.Vector3 &left, Microsoft.Xna.Framework.Vector3 &right ) : float |
Calculates the dot product of two vectors projected onto the XZ plane.
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Dot2D ( Microsoft.Xna.Framework.Vector3 &left, Microsoft.Xna.Framework.Vector3 &right, float &result ) : void |
Calculates the dot product of two vectors projected onto the XZ plane.
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Length ( this v ) : float |
Gets the length of a Vector3.
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LengthSquared ( this v ) : float |
Gets the squared length of a Vector3. This avoids the square root operation and is suitable for comparisons.
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PerpDotXZ ( Microsoft.Xna.Framework.Vector3 &a, Microsoft.Xna.Framework.Vector3 &b, float &result ) : void |
Calculates the perpendicular dot product of two vectors projected onto the XZ plane.
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