Метод | Описание | |
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LoadCustomModelData ( string filename ) : object>.Dictionary |
Load Model Data
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LoadModelData ( string filename ) : object>.Dictionary |
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SaveModelData ( string filename, object>.Dictionary |
Метод | Описание | |
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ExportData ( this writer, string tagName, BoundingBox &boundingBox ) : bool |
ExportData
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ExportData ( this writer, string tagName, BoundingSphere &boundingSphere ) : bool |
ExportData
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ExportData ( this writer, string tagName, Byte4 vectorArray ) : bool | ||
ExportData ( this writer, string tagName, MyMeshPartInfo>.Dictionary |
ExportData
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ExportData ( this writer, string tagName, Matrix>.Dictionary |
ExportData
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ExportData ( this writer, string tagName, MyModelDummy>.Dictionary |
ExportData
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ExportData ( this writer, string tagName, GImpactQuantizedBvh &bvh ) : bool |
ExportData
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ExportData ( this writer, string tagName, HalfVector2 vectorArray ) : bool | ||
ExportData ( this writer, string tagName, HalfVector4 vectorArray ) : bool | ||
ExportData ( this writer, string tagName, List |
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ExportData ( this writer, string tagName, System.Matrix matrixArray ) : bool |
ExportData
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ExportData ( this writer, string tagName, VRageRender.Animations.ModelAnimations &animations ) : bool | ||
ExportData ( this writer, string tagName, MyLODDescriptor lodArray ) : bool | ||
ExportData ( this writer, string tagName, MyModelBone boneArray ) : bool | ||
ExportData ( this writer, string tagName, MyModelInfo modelInfo ) : bool | ||
ExportData ( this writer, string tagName, System.Vector2 vectorArray ) : bool |
ExportData
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ExportData ( this writer, string tagName, System.Vector3 vectorArray ) : bool |
ExportData
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ExportData ( this writer, string tagName, Vector3I vectorArray ) : bool |
ExportData
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ExportData ( this writer, string tagName, System.Vector4 vectorArray ) : bool |
ExportData
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ExportData ( this writer, string tagName, VRageMath.Vector4I vectorArray ) : bool |
ExportData
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ExportData ( this writer, string tagName, bool value ) : bool |
ExportFloat
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ExportData ( this writer, string tagName, byte byteArray ) : bool | ||
ExportData ( this writer, string tagName, float value ) : bool |
ExportFloat
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ExportData ( this writer, string tagName, int intArray ) : bool |
ExportData
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ExportData ( this writer, string tagName, string stringArrayay ) : bool |
ExportData
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ExportDataPackedAsB4 ( this writer, string tagName, System.Vector3 vectorArray ) : bool | ||
ExportDataPackedAsHV2 ( this writer, string tagName, System.Vector2 vectorArray ) : bool | ||
ExportDataPackedAsHV4 ( this writer, string tagName, System.Vector3 vectorArray ) : bool | ||
LoadTagData ( |
LoadTagData
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ReadArrayOfByte4 ( |
Read array of Byte4
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ReadArrayOfBytes ( |
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ReadArrayOfHalfVector2 ( |
Read array of HalfVector2
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ReadArrayOfHalfVector4 ( |
Read array of HalfVector4
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ReadArrayOfInt ( |
ReadArrayOfInt
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ReadArrayOfString ( |
Read array of String
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ReadArrayOfVector2 ( |
Read array of Vector2
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ReadArrayOfVector3 ( |
Read array of Vector3
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ReadArrayOfVector3I ( |
Read array of Vector3I
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ReadArrayOfVector4 ( |
Read array of Vector4
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ReadBoundingBox ( |
ReadBoundingBox
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ReadBoundingSphere ( |
ReadBoundingSphere
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ReadByte4 ( |
Read Byte4
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ReadDummies ( |
ReadDummies
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ReadHalfVector2 ( |
Read HalfVector2
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ReadHalfVector4 ( |
Read HalfVector4
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ReadMatrix ( |
ReadMatrix
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ReadMeshParts ( |
ReadMeshParts
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ReadModelAnimations ( |
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ReadMyLodDescriptorArray ( |
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ReadMyModelBoneArray ( |
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ReadVector2 ( |
ReadVector2
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ReadVector3 ( |
ReadVector3
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ReadVector3I ( |
ReadVector3I
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ReadVector4 ( |
ReadVector4
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ReadVector4I ( |
ReadVector4I
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WriteBone ( this writer, MyModelBone &bone ) : void | ||
WriteByte4 ( this writer, Byte4 &val ) : void |
Write Byte4
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WriteHalfVector2 ( this writer, HalfVector2 &value ) : void |
Write HalfVector2
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WriteHalfVector4 ( this writer, HalfVector4 &value ) : void |
Write HalfVector4
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WriteMatrix ( this writer, System.Matrix &matrix ) : void |
WriteMatrix
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WriteTag ( this writer, string tagName ) : void |
WriteTag
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WriteVector2 ( this writer, System.Vector2 &vector ) : void |
WriteVector2
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WriteVector3 ( this writer, System.Vector3 &vector ) : void |
WriteVector3
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WriteVector3I ( this writer, Vector3I &vector ) : void |
WriteVector3I
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WriteVector4 ( this writer, System.Vector4 &vector ) : void |
WriteVector4
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WriteVector4I ( this writer, VRageMath.Vector4I &vector ) : void |
WriteVector4I
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public static LoadCustomModelData ( string filename ) : object>.Dictionary |
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filename | string | |
Результат | object>.Dictionary |
public static LoadModelData ( string filename ) : object>.Dictionary |
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filename | string | |
Результат | object>.Dictionary |
public static SaveModelData ( string filename, object>.Dictionary |
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filename | string | |
data | object>.Dictionary | |
Результат | void |